Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Bards Should Be Half-Casters in 5.5e/6e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8576816" data-attributes="member: 18"><p>Indeed re: leaving them as they are.</p><p></p><p>All this sort of thing does is introduce more complication and decision-points which make the game more confusing for less expert players. Right now, thanks to the popularity of D&D, and the large number of classes, it's relatively easy for a newcomer to pick a class and have a good idea what they're getting. The fewer classes you have, the more decisions needed to make a class function in a specific way, the harder that becomes, and eventually you reach a point where newer players are basically going to have to read a guide and/or get another, more experienced player to tell them how to do what they want.</p><p></p><p>D&D's main issue is really not X is a full-caster or whatever.</p><p></p><p>The real issue is that D&D's classes are a bit outdated/outmoded, and really, to fit with what people actually want, there needs to be a properly-built and simple-to-use and non-weird Spellblade-type class, and likewise some kind of unarmed and unarmoured ass-kicker who is not Monk (nor Barbarian), because people aren't looking to be Monks, and I think it was a mistake to bring them back in 5E as the core of the "unarmed/unarmoured" class, rather than a subclass of a new class (but it was part of a pattern of mistakes that early 5E made, basically trying to retain grogs over all others).</p><p></p><p>I would also help if Wizard could shuffle over to be a bit more Harry Potter-esque. It's actually like, 80% of the way there already. And Sorcerer just needs an actual identity. Right now it's basically a class that only makes sense because of D&D's rules - it's "Like a Wizard, but with spontaneous casting!". Which is a bit pointless. There are token efforts to theme it via subclasses, but they're extremely weak. Again, part of the same "PLEASE THE GROGS OR THEY WILL DESTROY US ALL!!!" attitude of early 5E.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8576816, member: 18"] Indeed re: leaving them as they are. All this sort of thing does is introduce more complication and decision-points which make the game more confusing for less expert players. Right now, thanks to the popularity of D&D, and the large number of classes, it's relatively easy for a newcomer to pick a class and have a good idea what they're getting. The fewer classes you have, the more decisions needed to make a class function in a specific way, the harder that becomes, and eventually you reach a point where newer players are basically going to have to read a guide and/or get another, more experienced player to tell them how to do what they want. D&D's main issue is really not X is a full-caster or whatever. The real issue is that D&D's classes are a bit outdated/outmoded, and really, to fit with what people actually want, there needs to be a properly-built and simple-to-use and non-weird Spellblade-type class, and likewise some kind of unarmed and unarmoured ass-kicker who is not Monk (nor Barbarian), because people aren't looking to be Monks, and I think it was a mistake to bring them back in 5E as the core of the "unarmed/unarmoured" class, rather than a subclass of a new class (but it was part of a pattern of mistakes that early 5E made, basically trying to retain grogs over all others). I would also help if Wizard could shuffle over to be a bit more Harry Potter-esque. It's actually like, 80% of the way there already. And Sorcerer just needs an actual identity. Right now it's basically a class that only makes sense because of D&D's rules - it's "Like a Wizard, but with spontaneous casting!". Which is a bit pointless. There are token efforts to theme it via subclasses, but they're extremely weak. Again, part of the same "PLEASE THE GROGS OR THEY WILL DESTROY US ALL!!!" attitude of early 5E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bards Should Be Half-Casters in 5.5e/6e
Top