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Bards Should Be Half-Casters in 5.5e/6e
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<blockquote data-quote="James Gasik" data-source="post: 8577945" data-attributes="member: 6877472"><p>I'm ok with the concept of the Warlock, as gaining powers from a Patron puts them somewhere between Cleric and Wizard. The implementation, though unique, probably could reflect this better. And I think we've all seen by now how the "limitless well of magical power, but you can only access a little at a time" is too highly dependent on a restrictive rest mechanic, making them strong if the party can afford to take their time, and very weak if they cannot.</p><p></p><p>Anyways, as long as WotC persists in cranking out new spells at the rate they do, preferring to dabble with new mechanics in bite-sized chunks, classes need -more- access to magic, not less. If anything, the 1/3 casters should be cranked up to 1/2, and options should exist for 3/4 class Paladins and Rangers.</p><p></p><p>Buuut...WotC isn't going to do that either, as there are players who don't want more spells, or even spells at all. It's funny how the same thing keeps happening in every edition, where we end up with a mountain of spells which just keeps giving the caster classes more and better options, and the non-magic classes get to hope a new subclass drops to give them more magic, or magic-adjacent abilities because the developers are afraid of the backlash if they actually created potent martial powers.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8577945, member: 6877472"] I'm ok with the concept of the Warlock, as gaining powers from a Patron puts them somewhere between Cleric and Wizard. The implementation, though unique, probably could reflect this better. And I think we've all seen by now how the "limitless well of magical power, but you can only access a little at a time" is too highly dependent on a restrictive rest mechanic, making them strong if the party can afford to take their time, and very weak if they cannot. Anyways, as long as WotC persists in cranking out new spells at the rate they do, preferring to dabble with new mechanics in bite-sized chunks, classes need -more- access to magic, not less. If anything, the 1/3 casters should be cranked up to 1/2, and options should exist for 3/4 class Paladins and Rangers. Buuut...WotC isn't going to do that either, as there are players who don't want more spells, or even spells at all. It's funny how the same thing keeps happening in every edition, where we end up with a mountain of spells which just keeps giving the caster classes more and better options, and the non-magic classes get to hope a new subclass drops to give them more magic, or magic-adjacent abilities because the developers are afraid of the backlash if they actually created potent martial powers. [/QUOTE]
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Bards Should Be Half-Casters in 5.5e/6e
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