Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Bards & Sorcerers & Summoners & Warlocks & Witches & Wizards oh my!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8300635" data-attributes="member: 6796468"><p>Based on what you have presented, here's what I would do:</p><p></p><p><strong>Arcane: </strong>Most magic users are Arcane casters, and it has the widest range of spells.</p><p><strong>1) Wizards and Artificers Study. </strong>They come to understand the fundamental forces of the universe and have minimal limitations on their spell choices (All Arcane Spells). They use their Intelligence Modifier when casting spells because they're recalling information and putting it into action.</p><p><strong>2) Sorcerers are Born or Empowered. </strong>Rather than having to study magic, Sorcerers have an intuitive understanding of spellcasting based on the spark of magic inside themselves. They have spells based on that spark (Limited but broad list). They use their Wisdom Modifier when casting spells because it's representing their awareness of the flow of magic inside and around them.</p><p><strong>3) Warlocks Bargain. </strong>They use borrowed or stolen power from external sources, but their options are limited by their source (Most limited Arcane spell list). They use Charisma for spellcasting because it represents their ability to convince their patron to grant them power.</p><p></p><p><strong>Divine: </strong>Clerics are rare, special, and important. Limited spellcasting structure, but great power for other purposes.</p><p><strong>1) Clerics Channel. </strong>Rather than learning magic, or being magical, or bargaining for magic, Clerics make themselves into a Vessel for the power held by higher beings and other planes of existence. They use Constitution as their casting score, to represent that their bodies literally burn out from the power traveling through them.</p><p></p><p><strong>Spirit: </strong>Shaman and Invokers are often spiritual leaders of small groups.</p><p><strong>Shaman ask for Aid. </strong>Shamans call for aid from the Spirit Realm, entreating the spirits to act on their behalf, to empower their weapons, or to give them power to direct at enemies. They use Charisma as their casting because it represents their ability to persuade the spirits to act on their behalf.</p><p></p><p><strong>Primal: </strong>Druids are rare, special, and important. They're Clerics who use -this- plane's native power.</p><p><strong>Druids focus Power. </strong>Rather than holding specific incantations or gestures, Druids channel energy in much the same way as a Cleric would. But rather than asking Gods for power, or reaching across the planes for energy, Druids channel the energy and forces of the world around us. Like Sorcerers, they do so by intuiting the nature of the power available and so use Wisdom as their spellcasting modifier.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8300635, member: 6796468"] Based on what you have presented, here's what I would do: [B]Arcane: [/B]Most magic users are Arcane casters, and it has the widest range of spells. [B]1) Wizards and Artificers Study. [/B]They come to understand the fundamental forces of the universe and have minimal limitations on their spell choices (All Arcane Spells). They use their Intelligence Modifier when casting spells because they're recalling information and putting it into action. [B]2) Sorcerers are Born or Empowered. [/B]Rather than having to study magic, Sorcerers have an intuitive understanding of spellcasting based on the spark of magic inside themselves. They have spells based on that spark (Limited but broad list). They use their Wisdom Modifier when casting spells because it's representing their awareness of the flow of magic inside and around them. [B]3) Warlocks Bargain. [/B]They use borrowed or stolen power from external sources, but their options are limited by their source (Most limited Arcane spell list). They use Charisma for spellcasting because it represents their ability to convince their patron to grant them power. [B]Divine: [/B]Clerics are rare, special, and important. Limited spellcasting structure, but great power for other purposes. [B]1) Clerics Channel. [/B]Rather than learning magic, or being magical, or bargaining for magic, Clerics make themselves into a Vessel for the power held by higher beings and other planes of existence. They use Constitution as their casting score, to represent that their bodies literally burn out from the power traveling through them. [B]Spirit: [/B]Shaman and Invokers are often spiritual leaders of small groups. [B]Shaman ask for Aid. [/B]Shamans call for aid from the Spirit Realm, entreating the spirits to act on their behalf, to empower their weapons, or to give them power to direct at enemies. They use Charisma as their casting because it represents their ability to persuade the spirits to act on their behalf. [B]Primal: [/B]Druids are rare, special, and important. They're Clerics who use -this- plane's native power. [B]Druids focus Power. [/B]Rather than holding specific incantations or gestures, Druids channel energy in much the same way as a Cleric would. But rather than asking Gods for power, or reaching across the planes for energy, Druids channel the energy and forces of the world around us. Like Sorcerers, they do so by intuiting the nature of the power available and so use Wisdom as their spellcasting modifier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bards & Sorcerers & Summoners & Warlocks & Witches & Wizards oh my!
Top