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<blockquote data-quote="Minigiant" data-source="post: 8302906" data-attributes="member: 63508"><p>In my own homebrew Urban Fantasy D&D game, magic is split into many types and subtypes.</p><p></p><ul> <li data-xf-list-type="ul">True Magic- True Magic is simply saying the language of reality. You say it and Reality does it. Reality fights you when you speack True Speech. Mispronunciations are deadly. <ul> <li data-xf-list-type="ul">Arcane- Arcanists speak broken dialects of True Speech themselves. The dialects prevent reality backlash.<ul> <li data-xf-list-type="ul">Wizardry- Wizards study magical formulas to replace TrueSpeech with other words, motions and objects.</li> <li data-xf-list-type="ul">Sorcery- Sorcerers have True Speech written on their souls via their magical bloodline. Sorcerers meditate to invoke parts of their blood. </li> <li data-xf-list-type="ul">Warlocky- Warlocks make pacts to with higher beings to be transformed just enough to speech their own magic dialect.</li> </ul></li> <li data-xf-list-type="ul">Divine- Divine Casters have a Deity Speak for them.<ul> <li data-xf-list-type="ul">Cleiricism- Clerics prayer to gods to have individual gods True Speak spells into them</li> <li data-xf-list-type="ul">Inquisition- Invokers prayer to gods to take latent True Speech to craft spells against their enemies </li> </ul></li> <li data-xf-list-type="ul">Primal- Primal Caster have primal spirits Speak for them<ul> <li data-xf-list-type="ul">Druidism- Druid have natural primal spirits Speak for them</li> <li data-xf-list-type="ul">Shamanism- Shaman have ancestral primal spirits Speak for them</li> </ul></li> <li data-xf-list-type="ul">Shadow- Shadowcasters snags all the shadows and echoes of other casters to build spells<ul> <li data-xf-list-type="ul">Shadowcasting- Shadowcasters understand the Shadowfell and take the shadow of True Speech to cast spells.</li> <li data-xf-list-type="ul">Binding- Binders make pact with long gone vestiges and use shadow to speak through them.6</li> </ul></li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Minigiant, post: 8302906, member: 63508"] In my own homebrew Urban Fantasy D&D game, magic is split into many types and subtypes. [LIST] [*]True Magic- True Magic is simply saying the language of reality. You say it and Reality does it. Reality fights you when you speack True Speech. Mispronunciations are deadly. [LIST] [*]Arcane- Arcanists speak broken dialects of True Speech themselves. The dialects prevent reality backlash. [LIST] [*]Wizardry- Wizards study magical formulas to replace TrueSpeech with other words, motions and objects. [*]Sorcery- Sorcerers have True Speech written on their souls via their magical bloodline. Sorcerers meditate to invoke parts of their blood. [*]Warlocky- Warlocks make pacts to with higher beings to be transformed just enough to speech their own magic dialect. [/LIST] [*]Divine- Divine Casters have a Deity Speak for them. [LIST] [*]Cleiricism- Clerics prayer to gods to have individual gods True Speak spells into them [*]Inquisition- Invokers prayer to gods to take latent True Speech to craft spells against their enemies [/LIST] [*]Primal- Primal Caster have primal spirits Speak for them [LIST] [*]Druidism- Druid have natural primal spirits Speak for them [*]Shamanism- Shaman have ancestral primal spirits Speak for them [/LIST] [*]Shadow- Shadowcasters snags all the shadows and echoes of other casters to build spells [LIST] [*]Shadowcasting- Shadowcasters understand the Shadowfell and take the shadow of True Speech to cast spells. [*]Binding- Binders make pact with long gone vestiges and use shadow to speak through them.6 [/LIST] [/LIST] [/LIST] [/QUOTE]
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