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<blockquote data-quote="Aldarc" data-source="post: 8307661" data-attributes="member: 5142"><p>(1) Although it's a great sacrilege, I'm not sure if I would have rangers, paladins, or bards as gishes. The distinction between a warpriest and magus, for example, will also be a by-product of their respective spell lists in terms of what tactics they adopt, but there will be a number of similar, if not overlapping abilities that they would want as a result of some basic precepts (e.g., casting with weapons). </p><p></p><p>(2) I think that it's okay to admit that there is a lot of conceptual overlap between classes and that they could hypothetically be combined but then have that difference expressed in their subclasses. This is what Starfinder did, IMHO, quite well. There is a Technomancer (the studious wizard analogue), but then there is also the Mystic. This latter one covers a lot of things that aren't necessarily about academic study, but also mystical traditions. Through its connections/subtypes it basically provides a Healer, a Psion, a Druid, a Shaman, Crusader/War Priest, etc. FYI, the Starfinder Mystic was basically the nail in the coffin that convinced me that Psionics should be more about Wisdom than Intelligence.</p><p></p><p>(3) Another option would be to remove standard or class spell lists entirely. Monte Cook's Arcana Evolved had a universal spell list for classes. However, spells at each level were divided between Simple, Complex, and Exotic. Furthermore, spells also had keyword tags (e.g., Plant, Fire, Dragon, Radiant, etc.). So some class spell access could be distinguished between spell complexity, spell level, and key words. </p><p></p><p>The Magister (wizard analogue), for example, had up 9th level simple and complex spells.* The Mage Blade (the gish), in contrast, only received simple spells up to 7th level. The Greenbond (druidic healer analogue) had up to 9th level simple spells but also complex spells with the Plant or Positive Energy tags. </p><p></p><p>* Arcana Evolve had character levels up to 25th and went as high as 10th level spells. I'm capping this at 20th for purposes of easier comparison.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8307661, member: 5142"] (1) Although it's a great sacrilege, I'm not sure if I would have rangers, paladins, or bards as gishes. The distinction between a warpriest and magus, for example, will also be a by-product of their respective spell lists in terms of what tactics they adopt, but there will be a number of similar, if not overlapping abilities that they would want as a result of some basic precepts (e.g., casting with weapons). (2) I think that it's okay to admit that there is a lot of conceptual overlap between classes and that they could hypothetically be combined but then have that difference expressed in their subclasses. This is what Starfinder did, IMHO, quite well. There is a Technomancer (the studious wizard analogue), but then there is also the Mystic. This latter one covers a lot of things that aren't necessarily about academic study, but also mystical traditions. Through its connections/subtypes it basically provides a Healer, a Psion, a Druid, a Shaman, Crusader/War Priest, etc. FYI, the Starfinder Mystic was basically the nail in the coffin that convinced me that Psionics should be more about Wisdom than Intelligence. (3) Another option would be to remove standard or class spell lists entirely. Monte Cook's Arcana Evolved had a universal spell list for classes. However, spells at each level were divided between Simple, Complex, and Exotic. Furthermore, spells also had keyword tags (e.g., Plant, Fire, Dragon, Radiant, etc.). So some class spell access could be distinguished between spell complexity, spell level, and key words. The Magister (wizard analogue), for example, had up 9th level simple and complex spells.* The Mage Blade (the gish), in contrast, only received simple spells up to 7th level. The Greenbond (druidic healer analogue) had up to 9th level simple spells but also complex spells with the Plant or Positive Energy tags. * Arcana Evolve had character levels up to 25th and went as high as 10th level spells. I'm capping this at 20th for purposes of easier comparison. [/QUOTE]
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