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<blockquote data-quote="James McMurray" data-source="post: 257638" data-attributes="member: 743"><p>Amastacia sends word through the underlings that she would like to meet with the boss of the mine and see about perhaps helping them to get rolling. That evening, there is a knock at the door, and when Gundarag answers, he sees a small little gnome holding out a rolled up sheet of wax-sealed paper. “Fer m’lady Amatachia, sir.”</p><p></p><p>Gundarag reaches out to take it, and as he does, the little man disappears in a flash of light. Gundarag scratches his head and takes the paper to Amastacia, where he tells her how he got it.</p><p></p><p>Carefully unrolling it, Amastacia finds it is a hand drawn map of the jeweler’s district. One of the alleys is marked with an X, and the bottom of the map reads: </p><p></p><p>“In the alley marked X, under a large dumpster, you will find another X, this one on the ground. Stand upon it facing due North, eyes closed. Spin three times counterclockwise, chanting “Erasmor” while doing so. Step through the doorway which appears, and we shall discuss things.</p><p></p><p>Any whom you bring with you are subject to the same terms as you. Do not share this map, nor make copies of it.”</p><p></p><p>Amastacia thinks she recognizes Erasmor as the Elven word for open, but then realizes that the Elven word for open is actually “Erasmeer.” Her bardic knowledge tells her that Elven as a language descended from many different ancient Fey (Faerie) languages.</p><p></p><p>She goes to tell Baird (head of her performing troupe) what is up, where she’s going, what time, and if she’s not back by the end of the day, he is to bring some fighters and come looking for them. But, he is not to say a word of this to anyone, unless they come up missing. She leaves him the two diamonds and tells him they are for getting them raised in case they die. </p><p></p><p>She also gives him a sealed letter for the party members, in case something weird happens and they can’t be brought back to life. Their “good gear” and such is being stored in a vault at the bank. She has left the map information, their wills, and some money in the vault too. William is the executor of their wills. She leaves this legal mumbo jumbo with Veda, one of her attorneys. </p><p></p><p>For the meeting, the two decide not to bring most of their good gear, in case it is an ambush, but also to not offend anyone by showing up fully prepared for combat to a meeting. Gundarag has a regular bastard sword at his side and a staff across his back. He has a dagger as a hold out weapon inside his left boot. He is wearing from his belt, a potion of jump, potion of spider climb, and potion of neutralize potion. He is wearing his headband of intelligence and ring of sustenance. Also the ring Amastacia gave him.</p><p></p><p>Amastacia is carrying a leather satchel, in it a vial of ink, a quill, two sheets of paper, and her mirror to add to charisma. She has a staff strapped to her back and a punch dagger in each boot. On her belt she is wearing a potion of spider climb, a potion of neutralize poison, a potion of jump, and a wand of cure light wounds. She is wearing a ring of sustenance and a ring of featherfall. She is also wearing her necklace that lets her speak to animals. They don’t want to have to use any of this gear, but carry it to be prepared.</p><p></p><p>Amastacia and Gundarag head into the alley. Everything is as described, and Gundarag moves the large dumpster aside. It slides soundlessly and almost effortlessly away. The underside of the bin is covered in fungus, except for a small section containing a small yellow X on the ground, faintly shimmering. As Amastacia moves up to it, Gundarag tells her, “I will go first. It might be a trap.”</p><p></p><p>He steps up and closes his eyes. As he begins to turn slowly and chant, Amastacia sees the mushroom and fungus under his feet melt away in a perfect circle around the X. As he completes his final spin, the ground before him opens up and a passageway appears. It leads off into a dimly lit area. With a look back at Amastacia, Gundarag steps through. When the passageway does not immediately seal up, Amastacia also steps through.</p><p></p><p>They walk about 25’ down a dark passageway. There is a brief flicker in the air, like a heat haze, and the tunnel ahead of them changes slightly. The walls are still cold gray stone, but they are now more worked, and dappled with tiny twinkling crystals.</p><p></p><p>The two move ahead around a bend to find the source of the light, a cozy torch-lit room with 5 chairs siting around a table. In one table sits a gnome. “Welcome to the entrance to our mine. I am Marco Davalia, and I thank you for responding to our requests for help. Allow me to explain our situation.”</p></blockquote><p></p>
[QUOTE="James McMurray, post: 257638, member: 743"] Amastacia sends word through the underlings that she would like to meet with the boss of the mine and see about perhaps helping them to get rolling. That evening, there is a knock at the door, and when Gundarag answers, he sees a small little gnome holding out a rolled up sheet of wax-sealed paper. “Fer m’lady Amatachia, sir.” Gundarag reaches out to take it, and as he does, the little man disappears in a flash of light. Gundarag scratches his head and takes the paper to Amastacia, where he tells her how he got it. Carefully unrolling it, Amastacia finds it is a hand drawn map of the jeweler’s district. One of the alleys is marked with an X, and the bottom of the map reads: “In the alley marked X, under a large dumpster, you will find another X, this one on the ground. Stand upon it facing due North, eyes closed. Spin three times counterclockwise, chanting “Erasmor” while doing so. Step through the doorway which appears, and we shall discuss things. Any whom you bring with you are subject to the same terms as you. Do not share this map, nor make copies of it.” Amastacia thinks she recognizes Erasmor as the Elven word for open, but then realizes that the Elven word for open is actually “Erasmeer.” Her bardic knowledge tells her that Elven as a language descended from many different ancient Fey (Faerie) languages. She goes to tell Baird (head of her performing troupe) what is up, where she’s going, what time, and if she’s not back by the end of the day, he is to bring some fighters and come looking for them. But, he is not to say a word of this to anyone, unless they come up missing. She leaves him the two diamonds and tells him they are for getting them raised in case they die. She also gives him a sealed letter for the party members, in case something weird happens and they can’t be brought back to life. Their “good gear” and such is being stored in a vault at the bank. She has left the map information, their wills, and some money in the vault too. William is the executor of their wills. She leaves this legal mumbo jumbo with Veda, one of her attorneys. For the meeting, the two decide not to bring most of their good gear, in case it is an ambush, but also to not offend anyone by showing up fully prepared for combat to a meeting. Gundarag has a regular bastard sword at his side and a staff across his back. He has a dagger as a hold out weapon inside his left boot. He is wearing from his belt, a potion of jump, potion of spider climb, and potion of neutralize potion. He is wearing his headband of intelligence and ring of sustenance. Also the ring Amastacia gave him. Amastacia is carrying a leather satchel, in it a vial of ink, a quill, two sheets of paper, and her mirror to add to charisma. She has a staff strapped to her back and a punch dagger in each boot. On her belt she is wearing a potion of spider climb, a potion of neutralize poison, a potion of jump, and a wand of cure light wounds. She is wearing a ring of sustenance and a ring of featherfall. She is also wearing her necklace that lets her speak to animals. They don’t want to have to use any of this gear, but carry it to be prepared. Amastacia and Gundarag head into the alley. Everything is as described, and Gundarag moves the large dumpster aside. It slides soundlessly and almost effortlessly away. The underside of the bin is covered in fungus, except for a small section containing a small yellow X on the ground, faintly shimmering. As Amastacia moves up to it, Gundarag tells her, “I will go first. It might be a trap.” He steps up and closes his eyes. As he begins to turn slowly and chant, Amastacia sees the mushroom and fungus under his feet melt away in a perfect circle around the X. As he completes his final spin, the ground before him opens up and a passageway appears. It leads off into a dimly lit area. With a look back at Amastacia, Gundarag steps through. When the passageway does not immediately seal up, Amastacia also steps through. They walk about 25’ down a dark passageway. There is a brief flicker in the air, like a heat haze, and the tunnel ahead of them changes slightly. The walls are still cold gray stone, but they are now more worked, and dappled with tiny twinkling crystals. The two move ahead around a bend to find the source of the light, a cozy torch-lit room with 5 chairs siting around a table. In one table sits a gnome. “Welcome to the entrance to our mine. I am Marco Davalia, and I thank you for responding to our requests for help. Allow me to explain our situation.” [/QUOTE]
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