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Bards - The Greatest of All Classes
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<blockquote data-quote="fusangite" data-source="post: 2133780" data-attributes="member: 7240"><p>What utter rot! Of course a DM can have very high DCs for certain pieces of information. Why is a DM required to set a rollable DC for any check someone is rolling on. A really wide chasm can have a Jump DC beyond anything a player can roll; a carefully guarded secret of great antiquity can have a Bardic Knowledge DC beyond anything a player can roll. I can't fathom the difference here.In what parallel universe are players allowed to unilaterally amend the rules? I don't get your hypothetical. GMs unilaterally set conditions for PCs overcoming challenges. The DM should do so fairly. I don't see how Bardic Knowledge challenges this system in ways that other skills and class abilities do not.The rules can never be used to make the DM portray cultures he doesn't want to or is unable to portray. There is no way of making the rules represent a cultural setting the DM can't describe.I assume you include bards and druids and rogues with curing wands on that list. I agree that D&D does not encouage people to play with no healer. But ultimately, an unmodified mainstream D&D game is a game that tends to centre on combat -- so of course things that pertain very directly to combat are usually more important than things that don't. The solution is to write adventures in which bardic knowledge is as important as combat, if that's what mows your lawn.Bards can heal too; why have you assumed bardic knowledge is the centre of the class? Why not the bardic music performance? Why not the enchantment spells? Why not the divination spells? There are all kinds of things that make bards relevant all the time in dungeon adventures. </p><p></p><p>Now, let's suppose I wanted bardic knowledge to be important in a dungeon... I would make rhymes about secret passages part of songs the bard knew so that the Bardic Knowledge check could substitute for the Search check for finding a secret door. I would put artifacts and one of a kind monsters in the dungeon that the bard could know the properties and vulnerabilities of. Nothing is holding you back from making bardic knowledge an important feature of your next dungeon adventure.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2133780, member: 7240"] What utter rot! Of course a DM can have very high DCs for certain pieces of information. Why is a DM required to set a rollable DC for any check someone is rolling on. A really wide chasm can have a Jump DC beyond anything a player can roll; a carefully guarded secret of great antiquity can have a Bardic Knowledge DC beyond anything a player can roll. I can't fathom the difference here.In what parallel universe are players allowed to unilaterally amend the rules? I don't get your hypothetical. GMs unilaterally set conditions for PCs overcoming challenges. The DM should do so fairly. I don't see how Bardic Knowledge challenges this system in ways that other skills and class abilities do not.The rules can never be used to make the DM portray cultures he doesn't want to or is unable to portray. There is no way of making the rules represent a cultural setting the DM can't describe.I assume you include bards and druids and rogues with curing wands on that list. I agree that D&D does not encouage people to play with no healer. But ultimately, an unmodified mainstream D&D game is a game that tends to centre on combat -- so of course things that pertain very directly to combat are usually more important than things that don't. The solution is to write adventures in which bardic knowledge is as important as combat, if that's what mows your lawn.Bards can heal too; why have you assumed bardic knowledge is the centre of the class? Why not the bardic music performance? Why not the enchantment spells? Why not the divination spells? There are all kinds of things that make bards relevant all the time in dungeon adventures. Now, let's suppose I wanted bardic knowledge to be important in a dungeon... I would make rhymes about secret passages part of songs the bard knew so that the Bardic Knowledge check could substitute for the Search check for finding a secret door. I would put artifacts and one of a kind monsters in the dungeon that the bard could know the properties and vulnerabilities of. Nothing is holding you back from making bardic knowledge an important feature of your next dungeon adventure. [/QUOTE]
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