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Bards - The Greatest of All Classes
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<blockquote data-quote="CyberSpyder" data-source="post: 2134042" data-attributes="member: 12199"><p>Probably so. Oddly enough, an insult is remarkably easy to view as an insult, no matter what actual words are used - when you use 'modern' to mean 'ignorant,' it shows.</p><p></p><p>My first reaction, in any case, would be something like that the World's Largest Dungeon is hardly a place to look to for good GMing tips and worldbuilding suggestions. While I'm sure it's a fine product, dungeons at their best are faintly ludicrous, and something made to be the Largest of them is only going to be moreso.</p><p></p><p>Personally, I feel that oral history is given a quasi-mystical significance here in the 'modern day' that overvalues it - the spread of literacy and of the printed word happened for a reason, after all. But in a fantasy campaign, that's of little consequence - many unlikely or impossible things, magic being the most obvious, have a great deal of utility in the game.</p><p></p><p>A major problem with the bard-as-ultimate-sage, though, is that many GMs, as others have intimated, find it important to restrict the flow of information. A large part of many adventures is the thrill of discovery, and the thrill of already knowing can be a poor substitute. In many ways, D&D is already too free with information - the ability to discern the moral and ethical leanings of an individual with a first-level spell is a notorious example of that.</p><p></p><p>In any case, many people in your situation, dissatisfied with the way the rules treat a particular archetype, have come up with their own rules to cover it more faithfully, or simply better. It might be a good project for you, as you've clearly done a great deal of study into the subject already. If what you produce serves the game sufficiently well, it's hardly inconceivable that it might spread.</p></blockquote><p></p>
[QUOTE="CyberSpyder, post: 2134042, member: 12199"] Probably so. Oddly enough, an insult is remarkably easy to view as an insult, no matter what actual words are used - when you use 'modern' to mean 'ignorant,' it shows. My first reaction, in any case, would be something like that the World's Largest Dungeon is hardly a place to look to for good GMing tips and worldbuilding suggestions. While I'm sure it's a fine product, dungeons at their best are faintly ludicrous, and something made to be the Largest of them is only going to be moreso. Personally, I feel that oral history is given a quasi-mystical significance here in the 'modern day' that overvalues it - the spread of literacy and of the printed word happened for a reason, after all. But in a fantasy campaign, that's of little consequence - many unlikely or impossible things, magic being the most obvious, have a great deal of utility in the game. A major problem with the bard-as-ultimate-sage, though, is that many GMs, as others have intimated, find it important to restrict the flow of information. A large part of many adventures is the thrill of discovery, and the thrill of already knowing can be a poor substitute. In many ways, D&D is already too free with information - the ability to discern the moral and ethical leanings of an individual with a first-level spell is a notorious example of that. In any case, many people in your situation, dissatisfied with the way the rules treat a particular archetype, have come up with their own rules to cover it more faithfully, or simply better. It might be a good project for you, as you've clearly done a great deal of study into the subject already. If what you produce serves the game sufficiently well, it's hardly inconceivable that it might spread. [/QUOTE]
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