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Bards. They are silly. Is there a way to make them NOT silly?
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<blockquote data-quote="jgsugden" data-source="post: 7191926" data-attributes="member: 2629"><p>Two models jump to mind:</p><p></p><p>A tribal warrior that inspires his troops through words as they head into battle. This is the core the valor bard. His spells are mystic abilities, similar to what a warlock might have, used to punish his foes and inspire his allies to superhuman feats. </p><p></p><p>Kvothe from Kingkiller. <a href="http://kingkiller.wikia.com/wiki/Kvothe" target="_blank">http://kingkiller.wikia.com/wiki/Kvothe</a>. (As the initial poster mentioned)</p><p></p><p>Basically, playing a bard is like using a pickup line. The delivery and dedication of the speaker has a huge impact on whether the audience considers their words as silly or sincere. If you go to the bar / game table and apologetically deliver the line, it isn't going to inspire anything but giggles. If you deliver it with conviction and panache, you can get the blood pumping in your audience. </p><p></p><p>Also, the response of the audience is a big part of the equation. The DM must sell the bard's power through the response of NPCs and monsters. If a player wants to play a non-silly bard, then the DM is responsible to make sure that the audience of the bard treats the bard seriously. Bards, Warlocks and Sorcerers (generally) have high charisma scores and skill in persuasion, deception and/or intimidation. When a player tries to use those skills and deliver a powerful speech, the NPCs should react to it as an awe inspiring event, event if they player's delivery of the character's words is far from what he intends for the character to deliver.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7191926, member: 2629"] Two models jump to mind: A tribal warrior that inspires his troops through words as they head into battle. This is the core the valor bard. His spells are mystic abilities, similar to what a warlock might have, used to punish his foes and inspire his allies to superhuman feats. Kvothe from Kingkiller. [url]http://kingkiller.wikia.com/wiki/Kvothe[/url]. (As the initial poster mentioned) Basically, playing a bard is like using a pickup line. The delivery and dedication of the speaker has a huge impact on whether the audience considers their words as silly or sincere. If you go to the bar / game table and apologetically deliver the line, it isn't going to inspire anything but giggles. If you deliver it with conviction and panache, you can get the blood pumping in your audience. Also, the response of the audience is a big part of the equation. The DM must sell the bard's power through the response of NPCs and monsters. If a player wants to play a non-silly bard, then the DM is responsible to make sure that the audience of the bard treats the bard seriously. Bards, Warlocks and Sorcerers (generally) have high charisma scores and skill in persuasion, deception and/or intimidation. When a player tries to use those skills and deliver a powerful speech, the NPCs should react to it as an awe inspiring event, event if they player's delivery of the character's words is far from what he intends for the character to deliver. [/QUOTE]
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Bards. They are silly. Is there a way to make them NOT silly?
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