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Bards - Why do so few people play them?
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<blockquote data-quote="Tyberious Funk" data-source="post: 588147" data-attributes="member: 9550"><p>I've always loved the talking style characters. In d6 Star Wars, I've played a smuggler with high Con and Bargain skills, in Cyberpunk2020 it was usually the Corporate, Fixer or Rockerboy classes... and of course, in D&D it was the Bard. In 2e, a lot of my fast talking attempts failed because there wasn't a mechanism to resolve them really and my DM usually made a ruling based on my outrageous acting. In 3e, the rules are much more friendly to the slick, smooth talker... Diplomacy, Bluff etc. I found my style of play was extremely useful in small groups where you might not want to get caught in battle (eg, in Star Wars, I rather infamously avoided a squad of Stormtroopers by stealing some clothes and dressing up and impersonating a woman).</p><p></p><p>These days, I play in a much larger group. Most of the characters have things covered - we have some real grunt power from the fighter, the healing and divine powers of a druid and cleric, plenty of spell casters and an insanely munchkin rogue. The guy playing the bard still does pretty well for himself though... I think he gets some serious powerups from magic items. Nonetheless, take a closer look at the spell list for the bard - there is a surprising number of extremely useful (if not necessarily powerful) spells that are lower level for bards than for wizards and sorcs.</p><p></p><p>I really don't think the class needs any further power. Just some classes take creative roleplaying to be used to their maximum. The bard is one of these.</p></blockquote><p></p>
[QUOTE="Tyberious Funk, post: 588147, member: 9550"] I've always loved the talking style characters. In d6 Star Wars, I've played a smuggler with high Con and Bargain skills, in Cyberpunk2020 it was usually the Corporate, Fixer or Rockerboy classes... and of course, in D&D it was the Bard. In 2e, a lot of my fast talking attempts failed because there wasn't a mechanism to resolve them really and my DM usually made a ruling based on my outrageous acting. In 3e, the rules are much more friendly to the slick, smooth talker... Diplomacy, Bluff etc. I found my style of play was extremely useful in small groups where you might not want to get caught in battle (eg, in Star Wars, I rather infamously avoided a squad of Stormtroopers by stealing some clothes and dressing up and impersonating a woman). These days, I play in a much larger group. Most of the characters have things covered - we have some real grunt power from the fighter, the healing and divine powers of a druid and cleric, plenty of spell casters and an insanely munchkin rogue. The guy playing the bard still does pretty well for himself though... I think he gets some serious powerups from magic items. Nonetheless, take a closer look at the spell list for the bard - there is a surprising number of extremely useful (if not necessarily powerful) spells that are lower level for bards than for wizards and sorcs. I really don't think the class needs any further power. Just some classes take creative roleplaying to be used to their maximum. The bard is one of these. [/QUOTE]
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Bards - Why do so few people play them?
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