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<blockquote data-quote="Unwise" data-source="post: 6777486" data-attributes="member: 98008"><p>I don't know the particulars of course, but I don't see that necessarily being a problem with the GM myself. PC makes a Streetwise roll, does not do well, GM says "OK you know a guy that sells grenades but he is in the next city over, it would take you 3hrs to get there and back. Remember your crew only has 3hrs to save the hostages..."</p><p></p><p>If the PCs decide to go shopping rather than go on the adventure they are being paid for, that does not seem like a GM issue to me. Its like if a PC decides to go get drunk at the pub when they know the rest of the party is on an adventure. Goodness knows why players do this, but they do it far more than I would think.</p><p></p><p>I have had players try and bully the DM into changing the game around them before. Case in point, a player wants to forge a magical weapon, but it will take a month to gather the components and make it. Something to do in downtime right? The player did not want to wait another adventure for his new shiny toy though, started work on it right away and ignored the fact that they were in the middle of stopping a lich from rising.</p><p></p><p>The rest of the PCs go off on the adventure, player staying behind whines and complains so much that they turn around and come back and sit around doing downtime stuff while he forges his blade. The lich rises and as per his threats, wipes out all of the settlements in the eastern part of their kingdom and raises most inhabitants as undead, including the families of half the PCs. Queue PC in question complaining "but we never had a chance to stop it!".</p></blockquote><p></p>
[QUOTE="Unwise, post: 6777486, member: 98008"] I don't know the particulars of course, but I don't see that necessarily being a problem with the GM myself. PC makes a Streetwise roll, does not do well, GM says "OK you know a guy that sells grenades but he is in the next city over, it would take you 3hrs to get there and back. Remember your crew only has 3hrs to save the hostages..." If the PCs decide to go shopping rather than go on the adventure they are being paid for, that does not seem like a GM issue to me. Its like if a PC decides to go get drunk at the pub when they know the rest of the party is on an adventure. Goodness knows why players do this, but they do it far more than I would think. I have had players try and bully the DM into changing the game around them before. Case in point, a player wants to forge a magical weapon, but it will take a month to gather the components and make it. Something to do in downtime right? The player did not want to wait another adventure for his new shiny toy though, started work on it right away and ignored the fact that they were in the middle of stopping a lich from rising. The rest of the PCs go off on the adventure, player staying behind whines and complains so much that they turn around and come back and sit around doing downtime stuff while he forges his blade. The lich rises and as per his threats, wipes out all of the settlements in the eastern part of their kingdom and raises most inhabitants as undead, including the families of half the PCs. Queue PC in question complaining "but we never had a chance to stop it!". [/QUOTE]
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