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<blockquote data-quote="steeldragons" data-source="post: 6137273" data-attributes="member: 92511"><p>So, we're talking about a homebrew...but D&D style...that can cast clerical spells as well? "spell/prayer book" So what's the spell slots/per day dispersion you're looking at for a "20th level Anything Caster."</p><p></p><p>Going just by most "iconic/traditional" that I would include (having recently spent considerable time paring down spell lists for my own homebrew system)...and, well, assuming a close-to-D&D spell progression of gaining a new level of spells every other level this'll get you up to a 10ish level caster...something in the neighborhood of 5 1st, 4 2nd, 3 3rd, 2 4th, 1 5th per day:</p><p></p><p>[Note: in my system <em>Light</em> is a cantrip and <em>Read Magic</em> is a normal Class ability of mages/wizards not a spell. So that's why they aren't there. If you want, swap out <em>Alarm</em> for <em>Light </em>since that's a pretty basic spell-castery trope<em>. Detect Magic </em>is a cantrip also, but since I didn't know if you used them or not, I included it in the normal spell list since, I think, every spell-caster should/would have this power.]</p><p></p><p>1st level spells. . . . . . . .2nd level spells. . . . . 3rd level spells . . . . . 4th level spells . . . . . . . 5th level spells</p><p>1. Alarm . . . . . . . . . . . Detect Invisibility . . . Blink . . . . . . . . . . . . Charm Monster . . . . . . . Cloudkill</p><p>2. Burning Hands . . . . . .Detect Thoughts . . . Clairvoyance . . . . . . .Detect Scrying . . . . . . . Cone of Cold</p><p>3. Charm Person . . . . . .Invisibility . . . . . . . . Create Illusion II . . . . Dimension Door . . . . . . . Conjure Elemental</p><p>4. Comprehend Others . .Knock . . . . . . . . . . .Dispel Magic . . . . . . . Enchant Minor Items . . . .Create Illusion III</p><p>5. Create Illusion I . . . . Levitate . . . . . . . . . Fireball . . . . . . . . . . .Fire Shield . . . . . . . . . . .Dismissal </p><p>6. Detect Magic . . . . . .Mirror Image . . . . . . .Gust of Wind . . . . . . .Globe of Invulnerability . . .Feeblemind</p><p>7. Hold Portal . . . . . . . Pyrotechnics . . . . . . .Lightning Bolt . . . . . . Hallucinatory Terrain . . . . Fire/Ice Storm</p><p>8. Magic Missile . . . . . . Stinking Cloud. . . . . .Suggestion . . . . . . . . Polymorph [Self] . . . . . . . Passwall</p><p>9. Shield . . . . . . . . . . .Web . . . . . . . . . . . .Tongues . . . . . . . . . . Scrying . . . . . . . . . . . . .Teleport </p><p>10. Sleep . . . . . . . . . . Wizard Lock. . . . . . . Water Breathing . . . . .Wall of Fire/Ice . . . . . . . .Wall of Force </p><p>c1. Bless . . . . . . . . . . Chant . . . . . . . . . . .Continual Light . . . . . .Divination . . . . . . . . . . . .Commune</p><p>c2. Cure Wounds I . . . . Hold Person . . . . . . .Cure Disease . . . . . . .Locate Object . . . . . . . . .Cure Wounds III</p><p>c3. Remove Fear . . . . . Silence . . . . . . . . . .Cure Wounds II . . . . . Neutralize Poison . . . . . . . Dispel Evil</p><p>c4. Resist Fire/Cold . . . Slow Poison . . . . . . .Glyph of Warding . . . . Remove Curse . . . . . .. . . .Flame Strike</p><p>c5. Sanctuary . . . . . . .Spiritual Weapon . . . .Prayer . . . . . . . . . . .Restoration . . . . . . . . . . . Raise Dead</p><p></p><p>My system-in-progress actually uses lists of 12 arcane and 10 divine per spell level. But this covers all the bases [that I feel important for play, anyway] and should get you started for a while. Enjoy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6137273, member: 92511"] So, we're talking about a homebrew...but D&D style...that can cast clerical spells as well? "spell/prayer book" So what's the spell slots/per day dispersion you're looking at for a "20th level Anything Caster." Going just by most "iconic/traditional" that I would include (having recently spent considerable time paring down spell lists for my own homebrew system)...and, well, assuming a close-to-D&D spell progression of gaining a new level of spells every other level this'll get you up to a 10ish level caster...something in the neighborhood of 5 1st, 4 2nd, 3 3rd, 2 4th, 1 5th per day: [Note: in my system [I]Light[/I] is a cantrip and [I]Read Magic[/I] is a normal Class ability of mages/wizards not a spell. So that's why they aren't there. If you want, swap out [I]Alarm[/I] for [I]Light [/I]since that's a pretty basic spell-castery trope[I]. Detect Magic [/I]is a cantrip also, but since I didn't know if you used them or not, I included it in the normal spell list since, I think, every spell-caster should/would have this power.] 1st level spells. . . . . . . .2nd level spells. . . . . 3rd level spells . . . . . 4th level spells . . . . . . . 5th level spells 1. Alarm . . . . . . . . . . . Detect Invisibility . . . Blink . . . . . . . . . . . . Charm Monster . . . . . . . Cloudkill 2. Burning Hands . . . . . .Detect Thoughts . . . Clairvoyance . . . . . . .Detect Scrying . . . . . . . Cone of Cold 3. Charm Person . . . . . .Invisibility . . . . . . . . Create Illusion II . . . . Dimension Door . . . . . . . Conjure Elemental 4. Comprehend Others . .Knock . . . . . . . . . . .Dispel Magic . . . . . . . Enchant Minor Items . . . .Create Illusion III 5. Create Illusion I . . . . Levitate . . . . . . . . . Fireball . . . . . . . . . . .Fire Shield . . . . . . . . . . .Dismissal 6. Detect Magic . . . . . .Mirror Image . . . . . . .Gust of Wind . . . . . . .Globe of Invulnerability . . .Feeblemind 7. Hold Portal . . . . . . . Pyrotechnics . . . . . . .Lightning Bolt . . . . . . Hallucinatory Terrain . . . . Fire/Ice Storm 8. Magic Missile . . . . . . Stinking Cloud. . . . . .Suggestion . . . . . . . . Polymorph [Self] . . . . . . . Passwall 9. Shield . . . . . . . . . . .Web . . . . . . . . . . . .Tongues . . . . . . . . . . Scrying . . . . . . . . . . . . .Teleport 10. Sleep . . . . . . . . . . Wizard Lock. . . . . . . Water Breathing . . . . .Wall of Fire/Ice . . . . . . . .Wall of Force c1. Bless . . . . . . . . . . Chant . . . . . . . . . . .Continual Light . . . . . .Divination . . . . . . . . . . . .Commune c2. Cure Wounds I . . . . Hold Person . . . . . . .Cure Disease . . . . . . .Locate Object . . . . . . . . .Cure Wounds III c3. Remove Fear . . . . . Silence . . . . . . . . . .Cure Wounds II . . . . . Neutralize Poison . . . . . . . Dispel Evil c4. Resist Fire/Cold . . . Slow Poison . . . . . . .Glyph of Warding . . . . Remove Curse . . . . . .. . . .Flame Strike c5. Sanctuary . . . . . . .Spiritual Weapon . . . .Prayer . . . . . . . . . . .Restoration . . . . . . . . . . . Raise Dead My system-in-progress actually uses lists of 12 arcane and 10 divine per spell level. But this covers all the bases [that I feel important for play, anyway] and should get you started for a while. Enjoy :) [/QUOTE]
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