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<blockquote data-quote="Primitive Screwhead" data-source="post: 5733124" data-attributes="member: 20805"><p>Thanks Will! apparently I have to spread some xp around!</p><p></p><p>I got the 'no failures' from Stalker0's Obsidian and the more dice from a game called 'Scion'.</p><p></p><p></p><p>My main goal in this is to make the complex skill challenge matter. The encounter in the module is written as a standard WoTC skill challenge, DC 27. The un-civilized wild-elf Seeker has a slim chance at beating this {10%}, the Dragon Born Warlord has a decent chance {60%}, and the Bard... well, he can't miss.</p><p> Having roleplaying add a bonus doesn't work so well in this framework as it can turn the Seeker into the 'better' diplomat if the player has a silver tongue. By granting additional dice, the players skills are rewarded but still processed through the voice of the character.</p><p> I have dallied with the idea that skill training grants an extra die instead of adding the +5 bonus as this makes the results more reliable.</p><p></p><p></p><p>If I run it as is, basically it turns into the Bard rolling 6 times and saying "Yeah! we win!" If it was a matter of talking the way past a guard or bargaining for a better price on the room.. sure. But, this encounter is a meeting with Lord Shaaladel, the king of a neighboring country, with the intent to work out the details of his Army supporting the resistance...</p><p></p><p> What I want is an encounter where the players choices will impact the future of the plot, yet still be able to allow the Bard to highlight his specialty.</p><p></p><p>So, my intent is to have the King present the group with 4 or 5 goals that they can try and talk him down from. Since they will have a limited number of attempts, the bonus dice will be important to achieving the 'best' results from the perspective of the resistance.</p><p></p><p>Lets say the Bard decides to spend some of those attempts on gaining the King's friendship. This would allow him to build on the setting and get 4 dice per attempt, enough to knock down every goal. If he fails, then he is guaranteed to not achieve one of the goals... so which one is more important to the group?</p><p></p><p></p><p></p><p>and yes..'resilience' really should be written 'successes' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5733124, member: 20805"] Thanks Will! apparently I have to spread some xp around! I got the 'no failures' from Stalker0's Obsidian and the more dice from a game called 'Scion'. My main goal in this is to make the complex skill challenge matter. The encounter in the module is written as a standard WoTC skill challenge, DC 27. The un-civilized wild-elf Seeker has a slim chance at beating this {10%}, the Dragon Born Warlord has a decent chance {60%}, and the Bard... well, he can't miss. Having roleplaying add a bonus doesn't work so well in this framework as it can turn the Seeker into the 'better' diplomat if the player has a silver tongue. By granting additional dice, the players skills are rewarded but still processed through the voice of the character. I have dallied with the idea that skill training grants an extra die instead of adding the +5 bonus as this makes the results more reliable. If I run it as is, basically it turns into the Bard rolling 6 times and saying "Yeah! we win!" If it was a matter of talking the way past a guard or bargaining for a better price on the room.. sure. But, this encounter is a meeting with Lord Shaaladel, the king of a neighboring country, with the intent to work out the details of his Army supporting the resistance... What I want is an encounter where the players choices will impact the future of the plot, yet still be able to allow the Bard to highlight his specialty. So, my intent is to have the King present the group with 4 or 5 goals that they can try and talk him down from. Since they will have a limited number of attempts, the bonus dice will be important to achieving the 'best' results from the perspective of the resistance. Lets say the Bard decides to spend some of those attempts on gaining the King's friendship. This would allow him to build on the setting and get 4 dice per attempt, enough to knock down every goal. If he fails, then he is guaranteed to not achieve one of the goals... so which one is more important to the group? and yes..'resilience' really should be written 'successes' :) [/QUOTE]
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