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<blockquote data-quote="Primitive Screwhead" data-source="post: 5740840" data-attributes="member: 20805"><p>I am thinking more flexible than a set number of rounds or checks..altho that could work. </p><p></p><p>I plan on allowing X skill checks until Lord Shaladel gets impatient and pushes to close the discussion {a goal of its own} or starts getting stubborn {when he can't close..increase dc}</p><p></p><p> The more players join in and the more entertaining the discourse..then he would accept more checks. Similarly, if the group offends him he might shut of the negotian, reducing the number of checks he will tolerate.</p><p></p><p> It might be best to have the 'limit' be by goal.</p><p>I really am not sure {and the game is this Friday!} But whatever it is, I want to shy away from the mechanical 'roll 6 times over 10 to win' scenario</p><p></p><p>Sent from my SPH-M900 using Tapatalk</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5740840, member: 20805"] I am thinking more flexible than a set number of rounds or checks..altho that could work. I plan on allowing X skill checks until Lord Shaladel gets impatient and pushes to close the discussion {a goal of its own} or starts getting stubborn {when he can't close..increase dc} The more players join in and the more entertaining the discourse..then he would accept more checks. Similarly, if the group offends him he might shut of the negotian, reducing the number of checks he will tolerate. It might be best to have the 'limit' be by goal. I really am not sure {and the game is this Friday!} But whatever it is, I want to shy away from the mechanical 'roll 6 times over 10 to win' scenario Sent from my SPH-M900 using Tapatalk [/QUOTE]
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