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<blockquote data-quote="Primitive Screwhead" data-source="post: 5743101" data-attributes="member: 20805"><p>Update.. the game was last night and this system ended up working out better than expected.</p><p></p><p> I did make some minor changes;</p><p></p><p>- refined the criteria for additional dice to be alot cleaner:</p><p> 1D for just saying 'I roll diplomancy</p><p> 1D for involving part of your character through description of action, movement or speech pattern</p><p> 1D for involving the plot, history, or environment {including building off of the last check}</p><p> 1D for conducting the challenge in character.</p><p></p><p>- determine the end game. I added a 'goal' that the NPC can call for a check to 'close' the negotiation If the players gain enough successes on this they can keep the negotiation going for one more check. If they want to risk it, they can push to get back to a full negotiation.</p><p></p><p>I decided that Lord Shaladel would push to close when there had been 6 or 7 checks, basically when he would have lost 2 of his 5 goals.</p><p></p><p> At the start of the session I explained to the group how this was supposed to work, and the players had all been invited to this thread earlier this week.</p><p>I just wanted to make sure there was no problems over the rules. I then ran the encounter with Lord Shaladel explaining his goals.</p><p></p><p> I used the attached sheet to track the goals and show what concessions Lord Shaladel was willing to bend to {based on the players skill checks}</p><p></p><p> What happened next was awesome. An hour and a half of bickering, discussion, and some really deep involvement in the plot and story. The Bard, who was a citizen of Gates Pass, was very vehement about the cities future freedom. Everyone was put off by Lord Shaladels approach to what he considered 'lesser beings' {ie non-elfs} and his brutal approach to leading nations. At one point an OOC joke was made about how the 'enemy of my enemy is my friend'... so they should go talk with Leska about killing this evil, arrogant idiot.</p><p></p><p>After the game I didn't have much time to check, but everyone sounded positive about the mechanic and had a great time. I definitely going to continue using this method in similar encounters.</p><p></p><p></p><p>Thanks to everyone here for the feedback!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5743101, member: 20805"] Update.. the game was last night and this system ended up working out better than expected. I did make some minor changes; - refined the criteria for additional dice to be alot cleaner: 1D for just saying 'I roll diplomancy 1D for involving part of your character through description of action, movement or speech pattern 1D for involving the plot, history, or environment {including building off of the last check} 1D for conducting the challenge in character. - determine the end game. I added a 'goal' that the NPC can call for a check to 'close' the negotiation If the players gain enough successes on this they can keep the negotiation going for one more check. If they want to risk it, they can push to get back to a full negotiation. I decided that Lord Shaladel would push to close when there had been 6 or 7 checks, basically when he would have lost 2 of his 5 goals. At the start of the session I explained to the group how this was supposed to work, and the players had all been invited to this thread earlier this week. I just wanted to make sure there was no problems over the rules. I then ran the encounter with Lord Shaladel explaining his goals. I used the attached sheet to track the goals and show what concessions Lord Shaladel was willing to bend to {based on the players skill checks} What happened next was awesome. An hour and a half of bickering, discussion, and some really deep involvement in the plot and story. The Bard, who was a citizen of Gates Pass, was very vehement about the cities future freedom. Everyone was put off by Lord Shaladels approach to what he considered 'lesser beings' {ie non-elfs} and his brutal approach to leading nations. At one point an OOC joke was made about how the 'enemy of my enemy is my friend'... so they should go talk with Leska about killing this evil, arrogant idiot. After the game I didn't have much time to check, but everyone sounded positive about the mechanic and had a great time. I definitely going to continue using this method in similar encounters. Thanks to everyone here for the feedback! [/QUOTE]
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