I usually roleplay this stuff, but I'm about to skip some time in my campaign. I just want to roll some dice and move on.
How do you guys dice for bargaining, haggling, and bartering in your games?
I thought of having opposed Bluff throws, with the difference x 1% representing the difference.
For example, the PC rolls a Bluff of 17. The merchant rolls a Bluff of 23. This means the price settled upon is 6% higher than normal.
I saw the bargaining rule in the Complete Adventurer, using the Diplomacy skill, but I really don't like the way that rule is written.
Any other ideas?
How do you guys dice for bargaining, haggling, and bartering in your games?
I thought of having opposed Bluff throws, with the difference x 1% representing the difference.
For example, the PC rolls a Bluff of 17. The merchant rolls a Bluff of 23. This means the price settled upon is 6% higher than normal.
I saw the bargaining rule in the Complete Adventurer, using the Diplomacy skill, but I really don't like the way that rule is written.
Any other ideas?