Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bargaining, Haggling and Bartering
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5858856" data-attributes="member: 4937"><p>Base price is determined by how well the merchant likes the character. This is determined by an initial reaction check (diplomacy roll). This is modified by the difference in the PC's apparant social station and the social station of the merchant. If the merchant dislikes you, he won't offer you a good price. If you've done business with him before, saved his town from dragons, rescued his wife from orcs (all earning you new reaction rolls with positive modifiers), and as a result he loves you like a brother, he may sell to you below cost provided he doesn't think you are taking advantage of his generousity.</p><p></p><p>Generally I don't do more detail than that. If I were to dice out haggling it would be with the buyer's Appraise skill versus the seller's social skill of choice (usually Bluff). If I were to play out haggling, I'd make an Appraise skill for the player and tell him what the item was worth on the basis of his Appraise check, then I'd have him haggle with me on the basis of that knowledge and my own knowledge of what the item was really worth and the above determined reaction check that established essentially the seller's minimum desired profit.</p><p></p><p>Appraise is a very overlooked tool in the DMs arsenal. It's essentially the 'looting' skill. Everyone knows that gold is valuable, but not everyone can recognize gold plated lead from solid gold, glass jewelry from real gems, and so forth.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5858856, member: 4937"] Base price is determined by how well the merchant likes the character. This is determined by an initial reaction check (diplomacy roll). This is modified by the difference in the PC's apparant social station and the social station of the merchant. If the merchant dislikes you, he won't offer you a good price. If you've done business with him before, saved his town from dragons, rescued his wife from orcs (all earning you new reaction rolls with positive modifiers), and as a result he loves you like a brother, he may sell to you below cost provided he doesn't think you are taking advantage of his generousity. Generally I don't do more detail than that. If I were to dice out haggling it would be with the buyer's Appraise skill versus the seller's social skill of choice (usually Bluff). If I were to play out haggling, I'd make an Appraise skill for the player and tell him what the item was worth on the basis of his Appraise check, then I'd have him haggle with me on the basis of that knowledge and my own knowledge of what the item was really worth and the above determined reaction check that established essentially the seller's minimum desired profit. Appraise is a very overlooked tool in the DMs arsenal. It's essentially the 'looting' skill. Everyone knows that gold is valuable, but not everyone can recognize gold plated lead from solid gold, glass jewelry from real gems, and so forth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bargaining, Haggling and Bartering
Top