Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Barkskin *Might* Be the Worst Spell Description I've Ever Read
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7510812" data-attributes="member: 6779196"><p>There aren’t really any codified abilities that call for such a roll, so this would fall under the rules for improvising an action.</p><p></p><p></p><p>So, it’s up to the DM how to resolve it. Making an attack roll against an AC calculated in a non-standard way is one way you might resolve that. But, as the rules for improvised actions state that you normally make an ability check for improvised actions and that most can be resolved as simple contests, I would be more inclined to call for a Dexterity vs. Dexterity contest.</p><p></p><p></p><p>The target’s AC.</p><p></p><p></p><p>Yes, that is all accurate.</p><p></p><p></p><p>This is where we’re disagreeing. I’m saying that when you attack a creature, you roll against a number that represents how difficult it is to hit that creature in a vulnerable spot. By default, this number is 10+Dex, representing the creatire’s ability to dodge your attacks. Armor and some abilities change this calculation, usually representing the decreased surface area of the creature that is vulnerable to attack, and potentially the increased difficulty of dodging attacks while armored. Shields and cover increase this number, representing an obstacle preventing the attacker’s blows from reaching the target.</p><p></p><p>When you attack an object, you roll against a number that represents how hard you have to hit it to do damage. This number is fixed, and does not need to be calculated.</p><p></p><p></p><p>Yes, but since the attacks represent different things in the fiction depending on whether the target is a creature or an object, the narration should reflect that difference.</p><p></p><p></p><p>Most such abilities actually force the target to make a saving throw. There are no codified abilities that target a lower AC value than the target’s AC.</p><p></p><p></p><p>Yes, which is why Barkskin shouldn’t need to explain what the minimum AC of 16 represents in the fiction. It’s a mechanical effect that sets a floor for the difficulty of the d20 roll you make to see if you can roll your weapon’s damage die. But since people seem to be struggling to come up with a satisfactory explanation of what that represents in the fiction, I am offering one. Armor makes you harder to do damage to because you can an unarmored person can be damaged by a hit anywhere on their body, while an armored person is mostly safe unless you get in the crack of their visor or under the armpit or something. Barkskin does not do what armor does. It does what bark does, which is make trees hard to damage because you gotta hit it real hard to get through. Mechanically, the latter is represented by a fixed AC value that is not affected by things like shields or cover.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7510812, member: 6779196"] There aren’t really any codified abilities that call for such a roll, so this would fall under the rules for improvising an action. So, it’s up to the DM how to resolve it. Making an attack roll against an AC calculated in a non-standard way is one way you might resolve that. But, as the rules for improvised actions state that you normally make an ability check for improvised actions and that most can be resolved as simple contests, I would be more inclined to call for a Dexterity vs. Dexterity contest. The target’s AC. Yes, that is all accurate. This is where we’re disagreeing. I’m saying that when you attack a creature, you roll against a number that represents how difficult it is to hit that creature in a vulnerable spot. By default, this number is 10+Dex, representing the creatire’s ability to dodge your attacks. Armor and some abilities change this calculation, usually representing the decreased surface area of the creature that is vulnerable to attack, and potentially the increased difficulty of dodging attacks while armored. Shields and cover increase this number, representing an obstacle preventing the attacker’s blows from reaching the target. When you attack an object, you roll against a number that represents how hard you have to hit it to do damage. This number is fixed, and does not need to be calculated. Yes, but since the attacks represent different things in the fiction depending on whether the target is a creature or an object, the narration should reflect that difference. Most such abilities actually force the target to make a saving throw. There are no codified abilities that target a lower AC value than the target’s AC. Yes, which is why Barkskin shouldn’t need to explain what the minimum AC of 16 represents in the fiction. It’s a mechanical effect that sets a floor for the difficulty of the d20 roll you make to see if you can roll your weapon’s damage die. But since people seem to be struggling to come up with a satisfactory explanation of what that represents in the fiction, I am offering one. Armor makes you harder to do damage to because you can an unarmored person can be damaged by a hit anywhere on their body, while an armored person is mostly safe unless you get in the crack of their visor or under the armpit or something. Barkskin does not do what armor does. It does what bark does, which is make trees hard to damage because you gotta hit it real hard to get through. Mechanically, the latter is represented by a fixed AC value that is not affected by things like shields or cover. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Barkskin *Might* Be the Worst Spell Description I've Ever Read
Top