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<blockquote data-quote="CapnZapp" data-source="post: 6441001" data-attributes="member: 12731"><p>Sorry aramis, but that's relativizing far too much for my taste.</p><p></p><p>It's one thing to not aim for lawyer-airtight language.</p><p></p><p>It's something else to write something that doesn't make sense.</p><p></p><p>Take your interpretation for example; I can't understand it. Nothing stacks yet anything stacks?</p><p></p><p>But my point wasn't to shoot down your ruling. My point is that your ruling, as well as mine, or anyone else's need to add stuff that simply isn't in the text.</p><p></p><p>The spell only makes sense as written if you run Barkskin as "calculate AC normally, ignoring the spell. Then, at the end, you just set the AC to 16 if lower, and you don't change it if it already is 16 or more."</p><p></p><p>The trouble is that to make even this much sense out of it, I had to look at it from a purely mechanical standpoint. As soon as you ask yourself how the effect works and how it would be experienced by characters in-game it falls apart (this wall protects me much more than my friend; it must like clumsy creatures...)</p><p></p><p>Feel free to disagree with me on this; it only furthers my point that the spell text is FUBAR and needs to be officially repaired <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6441001, member: 12731"] Sorry aramis, but that's relativizing far too much for my taste. It's one thing to not aim for lawyer-airtight language. It's something else to write something that doesn't make sense. Take your interpretation for example; I can't understand it. Nothing stacks yet anything stacks? But my point wasn't to shoot down your ruling. My point is that your ruling, as well as mine, or anyone else's need to add stuff that simply isn't in the text. The spell only makes sense as written if you run Barkskin as "calculate AC normally, ignoring the spell. Then, at the end, you just set the AC to 16 if lower, and you don't change it if it already is 16 or more." The trouble is that to make even this much sense out of it, I had to look at it from a purely mechanical standpoint. As soon as you ask yourself how the effect works and how it would be experienced by characters in-game it falls apart (this wall protects me much more than my friend; it must like clumsy creatures...) Feel free to disagree with me on this; it only furthers my point that the spell text is FUBAR and needs to be officially repaired :) [/QUOTE]
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