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<blockquote data-quote="Sunseeker" data-source="post: 6848249"><p>Indeed Barovia could be quite the outlier, if we were to reference the original Dracula, Dracula's hometown was quite simple in comparison to the rest of Europe, where much of the traditional superstition had already been stomped out, especially in larger cities and was almost non-existent in wealthy and educated circles. </p><p></p><p>Indeed a "world" of horror would likely NOT be that horrific, as horror would be such a common thing, the people would be used to it. That's what makes horror so horrific, is that you are <em>not</em> expecting it. You're <em>not</em> prepared for it. It's one of the reasons getting sucked into the Mists is so scary, you came out here planning to do X and now you're trapped in an unknown land under constant attack from unknown creatures that you don't know how to fight. </p><p></p><p>Which sadly puts Ravenloft and the greater D&D concept at odds. D&D is a fantasy game filled with fantasy tropes that characters typically are prepared for. Ravenloft is scary because, if you approach it much like in the original Dracula, coming there with the intentions of doing simple trading, preparing yourself for another job completely unrelated to vampires and werewolves and horror, you figure out how to deal or you die, or some other horrific fate.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6848249"] Indeed Barovia could be quite the outlier, if we were to reference the original Dracula, Dracula's hometown was quite simple in comparison to the rest of Europe, where much of the traditional superstition had already been stomped out, especially in larger cities and was almost non-existent in wealthy and educated circles. Indeed a "world" of horror would likely NOT be that horrific, as horror would be such a common thing, the people would be used to it. That's what makes horror so horrific, is that you are [I]not[/I] expecting it. You're [I]not[/I] prepared for it. It's one of the reasons getting sucked into the Mists is so scary, you came out here planning to do X and now you're trapped in an unknown land under constant attack from unknown creatures that you don't know how to fight. Which sadly puts Ravenloft and the greater D&D concept at odds. D&D is a fantasy game filled with fantasy tropes that characters typically are prepared for. Ravenloft is scary because, if you approach it much like in the original Dracula, coming there with the intentions of doing simple trading, preparing yourself for another job completely unrelated to vampires and werewolves and horror, you figure out how to deal or you die, or some other horrific fate. [/QUOTE]
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