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Barrel of Alchemist's Fire
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<blockquote data-quote="Plane Sailing" data-source="post: 1591480" data-attributes="member: 114"><p>I'm more stingy / cautious than everyone else.</p><p></p><p>I'd rule that a casket of alchemists fire wouldn't do any more damage, but would certainly cover a much wider area with "1d6 fire" and might stay on a target for longer (say 1-4 rounds of extra burning).</p><p></p><p>So a creature with DR 10/fire wouldn't be bothered by it.</p><p></p><p>However, trying to take a more rules-based look at it, the information about environmental hazards - lava is probably quite instructive. e.g.</p><p></p><p></p><p></p><p>Alchemists fire seems to be half as hot as magma, so the maximum possible damage it could do is 10d6 per round of immersion (although being immersed in alchemists fire doesn't actually hurt you since it is only the bit exposed to air that burns... it won't be hot inside the flask/barrel.</p><p></p><p>It could be argued that being "covered in" is more than "exposed to" and less than "immersed in" thus giving a figure for dice of damage somewhere between the two.</p><p></p><p>I'd still go with the large area of effect instead though. (otherwise beware the wizards telekinetically throwing a dozen sacks full of alchemists fire at big enemies and other silly requests)</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1591480, member: 114"] I'm more stingy / cautious than everyone else. I'd rule that a casket of alchemists fire wouldn't do any more damage, but would certainly cover a much wider area with "1d6 fire" and might stay on a target for longer (say 1-4 rounds of extra burning). So a creature with DR 10/fire wouldn't be bothered by it. However, trying to take a more rules-based look at it, the information about environmental hazards - lava is probably quite instructive. e.g. Alchemists fire seems to be half as hot as magma, so the maximum possible damage it could do is 10d6 per round of immersion (although being immersed in alchemists fire doesn't actually hurt you since it is only the bit exposed to air that burns... it won't be hot inside the flask/barrel. It could be argued that being "covered in" is more than "exposed to" and less than "immersed in" thus giving a figure for dice of damage somewhere between the two. I'd still go with the large area of effect instead though. (otherwise beware the wizards telekinetically throwing a dozen sacks full of alchemists fire at big enemies and other silly requests) [/QUOTE]
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