Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Barrel of Alchemist's Fire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadow64" data-source="post: 1591935" data-attributes="member: 6868"><p>Cool thread, I've been thinking about stuff like this for a homebrew i will run in the future.</p><p></p><p>I like the idea of the AF bomb, but the thing strikes me is the cost. 5000gp for this seems absurd - why not do something a little more "advanced" (because - hey, if wizards and alchemists are working on this they have some brain power). I think you want the AF because of the whole "burns when it hits the air" thing, which is good. Downside: Expensive. So why not mix oil (which is much cheaper if i recall, i don't have a PHB nearby) AND the AF? Huge barrel filled with oil, with small flasks of AF on the inside of the barrel that would break on impact.</p><p></p><p></p><p></p><p>The AF is also nice because of the extended burning time, but maybe by bending the rules a bit you could make a medival napalm. Maybe a DC15 or so Alchemy check to make the stuff, THEN stuff that into the barrel with the AF. Now you have something that burns for a while, can be self ignited when hurled AND it's fairly cheap. Get some cheap Stone Giant help with levels of Hulking Hurler from Complete Warrior and you have a mobile artillery platform that has a minimum range of 180 ft. Or just use some normal seige weaponry, but where is the flair in that?</p><p></p><p>The damage question I won't even touch, because for balance reasons you don't want something cheap but does 20d6 damage, but if you go to low it's not worth it. The best thing might be low damage but longer duration. If it's seige weaponry you want it to stick around to get stuff burning, it you decide to use it as an anti-personal weapon it still works because either a) it will kill low level grunts pretty fast and b) it will be a deterrent on the field (think of the scene in braveheart where they soak the field in oil then light it when the english try to cross). Maybe 5-6 round duration, 1d6 fire damage per round. After leaving the burning area you take damage for one more round unless you roll around to get rid of the fire.</p></blockquote><p></p>
[QUOTE="Shadow64, post: 1591935, member: 6868"] Cool thread, I've been thinking about stuff like this for a homebrew i will run in the future. I like the idea of the AF bomb, but the thing strikes me is the cost. 5000gp for this seems absurd - why not do something a little more "advanced" (because - hey, if wizards and alchemists are working on this they have some brain power). I think you want the AF because of the whole "burns when it hits the air" thing, which is good. Downside: Expensive. So why not mix oil (which is much cheaper if i recall, i don't have a PHB nearby) AND the AF? Huge barrel filled with oil, with small flasks of AF on the inside of the barrel that would break on impact. The AF is also nice because of the extended burning time, but maybe by bending the rules a bit you could make a medival napalm. Maybe a DC15 or so Alchemy check to make the stuff, THEN stuff that into the barrel with the AF. Now you have something that burns for a while, can be self ignited when hurled AND it's fairly cheap. Get some cheap Stone Giant help with levels of Hulking Hurler from Complete Warrior and you have a mobile artillery platform that has a minimum range of 180 ft. Or just use some normal seige weaponry, but where is the flair in that? The damage question I won't even touch, because for balance reasons you don't want something cheap but does 20d6 damage, but if you go to low it's not worth it. The best thing might be low damage but longer duration. If it's seige weaponry you want it to stick around to get stuff burning, it you decide to use it as an anti-personal weapon it still works because either a) it will kill low level grunts pretty fast and b) it will be a deterrent on the field (think of the scene in braveheart where they soak the field in oil then light it when the english try to cross). Maybe 5-6 round duration, 1d6 fire damage per round. After leaving the burning area you take damage for one more round unless you roll around to get rid of the fire. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Barrel of Alchemist's Fire
Top