Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Barrel of Alchemist's Fire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 1591950" data-attributes="member: 9254"><p>Same way chemists would create & contain toxic/explosive gases/fluids; use a water bath. Take a bucket and stick it in a swimming pool. Submerge it so it's full. Invert the bucket. Now lift it so the bottom of the bucket is out of the pool but the mouth isn't. The bucket is now full of water. Now run your tubing into the bucket through the pool. You can now fill the bucket with a dangerous substance without exposing it to air. Seal tightly while underwater, possibly by using hot water and low-temperature wax. </p><p></p><p>If alchemist fire is denser than water fill your flasks with water and pump the AF into the bottom of the flask until *almost* all the water is out. Seal and breathe a sigh of relief. </p><p></p><p>On to more important things....</p><p></p><p>I generally disagree with the currrent design of the KoAF. Right now it's a direct target weapon. Bad idea. Plan it to be catapult/trebuchet ammo. Wrap a rope around it so that when fired at a certain distance the barrel's key linchpins come undone. A pint of oil can cover a 5' square and do d3 damage for 2 rounds. Oil is listed as doing the same as AF in direct mode, so we can assume AF does the same as oil in indirect mode. </p><p></p><p>That means the 50 gallon barrel covers 400 5' squares, inflicting d3 damage over 2 rounds. Being on fire, the units now have to run in circles to put out the flames. Poof, there's one cavalry charge that just dissolved and something on the order of 5% of an siege force that's at ~50% hp and thoroughly demoralized. </p><p></p><p>Of course I'd make it 49 gallons regular oil and 1 gallon AF, using the AF just to set the oil on fire. It's much cheaper and far less dangerous. Use the spare thousands of gold to buy silk rope so the barrel keeps a good range. Or find a clockmaker and build a centrifigul mechanism than kicks open the barrel after so many revolutions. Or just keep a low-grade cleric around with Shatter to blow up the barrel in mid-air.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1591950, member: 9254"] Same way chemists would create & contain toxic/explosive gases/fluids; use a water bath. Take a bucket and stick it in a swimming pool. Submerge it so it's full. Invert the bucket. Now lift it so the bottom of the bucket is out of the pool but the mouth isn't. The bucket is now full of water. Now run your tubing into the bucket through the pool. You can now fill the bucket with a dangerous substance without exposing it to air. Seal tightly while underwater, possibly by using hot water and low-temperature wax. If alchemist fire is denser than water fill your flasks with water and pump the AF into the bottom of the flask until *almost* all the water is out. Seal and breathe a sigh of relief. On to more important things.... I generally disagree with the currrent design of the KoAF. Right now it's a direct target weapon. Bad idea. Plan it to be catapult/trebuchet ammo. Wrap a rope around it so that when fired at a certain distance the barrel's key linchpins come undone. A pint of oil can cover a 5' square and do d3 damage for 2 rounds. Oil is listed as doing the same as AF in direct mode, so we can assume AF does the same as oil in indirect mode. That means the 50 gallon barrel covers 400 5' squares, inflicting d3 damage over 2 rounds. Being on fire, the units now have to run in circles to put out the flames. Poof, there's one cavalry charge that just dissolved and something on the order of 5% of an siege force that's at ~50% hp and thoroughly demoralized. Of course I'd make it 49 gallons regular oil and 1 gallon AF, using the AF just to set the oil on fire. It's much cheaper and far less dangerous. Use the spare thousands of gold to buy silk rope so the barrel keeps a good range. Or find a clockmaker and build a centrifigul mechanism than kicks open the barrel after so many revolutions. Or just keep a low-grade cleric around with Shatter to blow up the barrel in mid-air. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Barrel of Alchemist's Fire
Top