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<blockquote data-quote="aco175" data-source="post: 8177252" data-attributes="member: 27385"><p>gold is not the historically accurate version of how trade was conducted. But, like most things D&D it is only a simplified version of old-timey days. Like glossing over plague, torture, rape and pillage for more romantic things like chivalry and people helping because they are heroes, gold is easy and players can see/know that it is worth taking. </p><p></p><p>A few games I had involved the PCs being offered a night in the barn and a cooked meal as payment for saving the farm from the ankheg. The farmer simply did not have 50gold, or even 5gold. The PCs being heroes took the job and were later rewarded with a cavern that the ankheg used under the farmer's field that had some treasure from something else. It is a worthy goal to have the players use some of this, but like most things I find that only some want this or want this to an extend to not just skim over. </p><p></p><p>I'm at the point that I just let the players convert all the hapless copper and silver to gold once they get to a town and not have to worry about finding someone to take the 1,000cp off their hands, or the weight of carrying it once they do get to town. I find it mostly not worth it like tracking food and arrows, unless needed for game purposes.</p></blockquote><p></p>
[QUOTE="aco175, post: 8177252, member: 27385"] gold is not the historically accurate version of how trade was conducted. But, like most things D&D it is only a simplified version of old-timey days. Like glossing over plague, torture, rape and pillage for more romantic things like chivalry and people helping because they are heroes, gold is easy and players can see/know that it is worth taking. A few games I had involved the PCs being offered a night in the barn and a cooked meal as payment for saving the farm from the ankheg. The farmer simply did not have 50gold, or even 5gold. The PCs being heroes took the job and were later rewarded with a cavern that the ankheg used under the farmer's field that had some treasure from something else. It is a worthy goal to have the players use some of this, but like most things I find that only some want this or want this to an extend to not just skim over. I'm at the point that I just let the players convert all the hapless copper and silver to gold once they get to a town and not have to worry about finding someone to take the 1,000cp off their hands, or the weight of carrying it once they do get to town. I find it mostly not worth it like tracking food and arrows, unless needed for game purposes. [/QUOTE]
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