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<blockquote data-quote="DND_Reborn" data-source="post: 8177346" data-attributes="member: 6987520"><p>FWIW, I use barter in all my games in addition to coinage. I have had NPCs actually refuse gold (due to isolation) and barter for food or water from the PCs for information or services. Players in my games have also learned to take <em>anything</em> of value or that they think they might be able to trade. Taking a barrel of beer to an inn is a nice way to get a couple free rooms for a night or two, etc.</p><p></p><p>Oddly enough, the more "city-focused" my game is, the more this stuff occurs. Even though coinage is there, it isn't often used except in shops maybe (<em>maybe!</em>). But, people had coins and taxes were collected. I remember one time the PCs were hired out to help protect a tax collector's wagons while he collected--it was fun because he had coins, silverware and other valuables, and livestock and foodstuffs--all different things he collected as taxes for the local lord.</p><p></p><p>I find I enjoy the game more the more immersive it becomes in the "lives of the commonfolk". For decades I ran and played in the "hero" and "questing" games so now I like more mundane styles of play. At this point, I find it funny when new players kill something and want to take its eyes and heart and horns to give to some wizard for money! First, the wizard likely has little use for them, and second you are more likely to get the wizard to cast a spell for you in payment instead of cash in my game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8177346, member: 6987520"] FWIW, I use barter in all my games in addition to coinage. I have had NPCs actually refuse gold (due to isolation) and barter for food or water from the PCs for information or services. Players in my games have also learned to take [I]anything[/I] of value or that they think they might be able to trade. Taking a barrel of beer to an inn is a nice way to get a couple free rooms for a night or two, etc. Oddly enough, the more "city-focused" my game is, the more this stuff occurs. Even though coinage is there, it isn't often used except in shops maybe ([I]maybe![/I]). But, people had coins and taxes were collected. I remember one time the PCs were hired out to help protect a tax collector's wagons while he collected--it was fun because he had coins, silverware and other valuables, and livestock and foodstuffs--all different things he collected as taxes for the local lord. I find I enjoy the game more the more immersive it becomes in the "lives of the commonfolk". For decades I ran and played in the "hero" and "questing" games so now I like more mundane styles of play. At this point, I find it funny when new players kill something and want to take its eyes and heart and horns to give to some wizard for money! First, the wizard likely has little use for them, and second you are more likely to get the wizard to cast a spell for you in payment instead of cash in my game. :) [/QUOTE]
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