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<blockquote data-quote="Dausuul" data-source="post: 8177536" data-attributes="member: 58197"><p>Not necessarily. Small communities often resort to a gift economy. If somebody needs something, and you have some extra, you give it to them. When you need something later, somebody--not necessarily the same somebody--will give it to you. It works because everybody knows everybody else, and people who accept gifts but never give any will be noticed and frozen out.</p><p></p><p>Such a community might rely on barter for outside trade (and trade with the PCs would certainly qualify). But that assumes, not only that <em>the community itself</em> does not use money, but that <em>nobody in their entire trade network</em> uses money. That's a fairly extreme assumption in a typical D&D setting.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8177536, member: 58197"] Not necessarily. Small communities often resort to a gift economy. If somebody needs something, and you have some extra, you give it to them. When you need something later, somebody--not necessarily the same somebody--will give it to you. It works because everybody knows everybody else, and people who accept gifts but never give any will be noticed and frozen out. Such a community might rely on barter for outside trade (and trade with the PCs would certainly qualify). But that assumes, not only that [I]the community itself[/I] does not use money, but that [I]nobody in their entire trade network[/I] uses money. That's a fairly extreme assumption in a typical D&D setting. [/QUOTE]
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