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Barter / Sell Treasure Items
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<blockquote data-quote="Li Shenron" data-source="post: 6490728" data-attributes="member: 1465"><p>Normally I just make up a price offer, not always the same value, to represent a little variability in the market.</p><p></p><p>Years ago we used the following system for bargaining the price of important items, but I suppose this would be too much for most gaming groups. Check it out, it was based on Appraise because it was used in a 3.0 game, but you can replace that with another ability/skill:</p><p></p><p>[sblock]<strong>Bargaining</strong>: you can get a better deal when either purchasing or trying to sell something. The rules are different depending on which side is your PC on. In both cases, rolls are relevant to each item that the PC wants to buy or sell. You cannot bargain again for the same item until next day at least sometimes</p><p>longer).</p><p></p><p><em>When the PC is buying from an NPC</em>:</p><p></p><p>- the NPC has an undisclosed minimum price, he will not sell below that price</p><p>- the NPC proposes a starting price, and makes an Appraise roll that sets the DC</p><p>- the PC makes an opposed Appraise check: for each point he beats the DC, he can get a 5% discount on the starting price (but never below the minimum price)</p><p>- if the PC check result is 5 or more points below the DC, the NPC increases all his prices by 5% (cumulative in case of multiple failures)</p><p></p><p><em>When the PC is selling to an NPC</em>:</p><p></p><p>- the NPC has an undisclosed maximum price, he will not buy above that price</p><p>- the NPC proposes a starting price, and makes an Appraise roll that sets the DC</p><p>- the PC makes an opposed Appraise check: for each point he beats the DC, he can get a 5% increase on the starting price (but never above the maximum price)</p><p>- if the PC check result is 5 or more points below the DC, the NPC decreases his starting offer and all the following offers by 5% (cumulative in case of multiple failures)</p><p></p><p>Note: these rules don't prevent a PC to make the starting offer, but if the NPC refuses the offer the rules continue as written above.[/sblock]</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6490728, member: 1465"] Normally I just make up a price offer, not always the same value, to represent a little variability in the market. Years ago we used the following system for bargaining the price of important items, but I suppose this would be too much for most gaming groups. Check it out, it was based on Appraise because it was used in a 3.0 game, but you can replace that with another ability/skill: [sblock][B]Bargaining[/B]: you can get a better deal when either purchasing or trying to sell something. The rules are different depending on which side is your PC on. In both cases, rolls are relevant to each item that the PC wants to buy or sell. You cannot bargain again for the same item until next day at least sometimes longer). [I]When the PC is buying from an NPC[/I]: - the NPC has an undisclosed minimum price, he will not sell below that price - the NPC proposes a starting price, and makes an Appraise roll that sets the DC - the PC makes an opposed Appraise check: for each point he beats the DC, he can get a 5% discount on the starting price (but never below the minimum price) - if the PC check result is 5 or more points below the DC, the NPC increases all his prices by 5% (cumulative in case of multiple failures) [I]When the PC is selling to an NPC[/I]: - the NPC has an undisclosed maximum price, he will not buy above that price - the NPC proposes a starting price, and makes an Appraise roll that sets the DC - the PC makes an opposed Appraise check: for each point he beats the DC, he can get a 5% increase on the starting price (but never above the maximum price) - if the PC check result is 5 or more points below the DC, the NPC decreases his starting offer and all the following offers by 5% (cumulative in case of multiple failures) Note: these rules don't prevent a PC to make the starting offer, but if the NPC refuses the offer the rules continue as written above.[/sblock] [/QUOTE]
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