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<blockquote data-quote="KarinsDad" data-source="post: 6490799" data-attributes="member: 2011"><p>I basically take all of the items, throw them into a pool, make a single Persuasion (not advantaged Help one) and add that result to 75%. So, if the player rolls a 7 total on the Persuasion, it becomes 82% of the value of the goods. This does allow the PCs to get above market value at times (if they can manage 26 or higher), but I don't care.</p><p></p><p>This generally puts the PCs at about the 90% value range most of the time. I consider that the merchants have to make a profit.</p><p></p><p></p><p>I'm playing Dungeons and Dragons, not Merchants and Money. There is no way I'm roleplaying this, or splitting it up into individual items.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6490799, member: 2011"] I basically take all of the items, throw them into a pool, make a single Persuasion (not advantaged Help one) and add that result to 75%. So, if the player rolls a 7 total on the Persuasion, it becomes 82% of the value of the goods. This does allow the PCs to get above market value at times (if they can manage 26 or higher), but I don't care. This generally puts the PCs at about the 90% value range most of the time. I consider that the merchants have to make a profit. I'm playing Dungeons and Dragons, not Merchants and Money. There is no way I'm roleplaying this, or splitting it up into individual items. [/QUOTE]
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