Beholder Bob
First Post
Changing the basics: at each level, a PC gains a +1/2, +3/4, or +1 step for their base attack. They also gain +1/2 or +1/3 to each of their saves. At the 1st level, for each class, a class starts with 0 + the base attack for progression – but on saves start out with 2 + the base save progression for their good save. A PC who takes multiple classes (say, fighter, barbarian, ranger, paladin – followed by prestige classes, gains obscene bonus save for fortitude (+8) and extremely poor saves for the other 2 (+0). A PC who takes multiple levels in classes with less then +1 progression for base attack (say, bard, wizard, cleric) starts with an extremely unreasonable base attack (+0 with a 3rd level character: 1st, 1st, 1st), and a save of +2 +4 +4.
Proposal: only the very 1st level taken gets the +2 to prime saves – all levels thereafter only get the +1/2 or +1/3 progression. Keep track of fractions. Do the same for base attack. Alternatively, you could limit the save bonus to no more then a single +2 bonus to any save category - but my preference would be not to - except for prestige classes.
Why: so as not to unreasonably punish classes that already have poor base attacks. Keep saves at a more reasonable rate - stopping exceptional highs or lows. The +2 to the prime save is equal to a feat.
Proposal: only the very 1st level taken gets the +2 to prime saves – all levels thereafter only get the +1/2 or +1/3 progression. Keep track of fractions. Do the same for base attack. Alternatively, you could limit the save bonus to no more then a single +2 bonus to any save category - but my preference would be not to - except for prestige classes.
Why: so as not to unreasonably punish classes that already have poor base attacks. Keep saves at a more reasonable rate - stopping exceptional highs or lows. The +2 to the prime save is equal to a feat.