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General Tabletop Discussion
*Pathfinder & Starfinder
Base attack bonus and Invisibility
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<blockquote data-quote="LiL KiNG" data-source="post: 5845729" data-attributes="member: 83799"><p>1. Has been answered, yes by RAW you have a BAB of 0. However, I do like the partial BAB progression formula, makes mixing classes with 3/4 progression (like a cleric/rouge) viable in combat still. I've always hated how if you mixed classes with 3/4 progression you'd only ever end up with a 14 BAB at level 20, thus losing your third attack: +14/+9 vs. +15/+10/+5.</p><p></p><p>2. A creature still gets spot/listen checks against an invisible opponent, though with heavy penalties. Typically I'd have a creature attack the same square the PC just went invisible from on its turn unless the PC did something that made the monster aware it moved. </p><p>Really depends on the creature though, a monster may attack at where the thing was, but a savvy Rogue NPC might actually take a step back and ready an action against the PC attacking. Look more at what your creatures are and their abilities before deciding on a blanket 'cure' for this, different creatures <em>should</em> react differently. There are plenty of ways around invisibility though. For monsters things like scent (remember too, if within 5' of a creature with scent it can pinpoint your location), tremorsense, blindsense, etc. And for PC's there are lots of magic items, spells (glitterdust), mundane items (bag of flour is my favorite), and even a skill trick to spot an invisible creature for 1 round - though this takes 12 ranks in Spot before you can purchase the skill trick, so level 9 minimum before this option is useful.</p><p></p><p>A theory came up in my group recently that the Feat Blind-fight is great, aside from the rolling two miss chances against an invisible opponent, and that they get no bonus to attack against you. It's also great against invisible rogue-like characters because you keep your Dex bonus against their attack, thus denying sneak attack damage (unless flanked without imp uncanny dodge). Not sure if that is how it should work, but that's how we reasoned it out.</p></blockquote><p></p>
[QUOTE="LiL KiNG, post: 5845729, member: 83799"] 1. Has been answered, yes by RAW you have a BAB of 0. However, I do like the partial BAB progression formula, makes mixing classes with 3/4 progression (like a cleric/rouge) viable in combat still. I've always hated how if you mixed classes with 3/4 progression you'd only ever end up with a 14 BAB at level 20, thus losing your third attack: +14/+9 vs. +15/+10/+5. 2. A creature still gets spot/listen checks against an invisible opponent, though with heavy penalties. Typically I'd have a creature attack the same square the PC just went invisible from on its turn unless the PC did something that made the monster aware it moved. Really depends on the creature though, a monster may attack at where the thing was, but a savvy Rogue NPC might actually take a step back and ready an action against the PC attacking. Look more at what your creatures are and their abilities before deciding on a blanket 'cure' for this, different creatures [I]should[/I] react differently. There are plenty of ways around invisibility though. For monsters things like scent (remember too, if within 5' of a creature with scent it can pinpoint your location), tremorsense, blindsense, etc. And for PC's there are lots of magic items, spells (glitterdust), mundane items (bag of flour is my favorite), and even a skill trick to spot an invisible creature for 1 round - though this takes 12 ranks in Spot before you can purchase the skill trick, so level 9 minimum before this option is useful. A theory came up in my group recently that the Feat Blind-fight is great, aside from the rolling two miss chances against an invisible opponent, and that they get no bonus to attack against you. It's also great against invisible rogue-like characters because you keep your Dex bonus against their attack, thus denying sneak attack damage (unless flanked without imp uncanny dodge). Not sure if that is how it should work, but that's how we reasoned it out. [/QUOTE]
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Base attack bonus and Invisibility
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