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*Pathfinder & Starfinder
Base attack bonus and Invisibility
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<blockquote data-quote="Greenfield" data-source="post: 5846984" data-attributes="member: 6669384"><p>Say your PC is fighting a monster, then does a "Poof-gone" maneuver, whether it's a one round invisibility as some classes or races might get, longer standard Invisibility or even Improved doesn't matter.</p><p></p><p>Unless the monster has the linear memory of a goldfish, he won't just forget that the PC was there. He'll try to guess where the character is. a successful Spot check (DC20 by the book) will tell them which square the PC is in, though they still have a 50/50 miss chance. The same thing for a Listen check.</p><p></p><p>If they fail these they'll probably attack at random. I assign a base 50% chance they'll swing at the square the PC was just in, but that's strictly a house rule. After that they'll pick at random and take their shot. And even if they guess right, the 50/50 miss chance still applies.</p><p></p><p>If, on the other hand, the PC isn't vanishing while in combat, things work out very differently. You want to sneak up on that person/thing over there? Most of the time they make their Spot checks at -5 for being distracted, and the DC is still 20 to notice that there's an invisible creature in the area. Now I know a lot of people who treat Invisibility as a +20 to the Hide check, and that's a reasonable house rule. As written though, a good stealth type should avoid use of the spell since it may actually make them easier to Spot.</p><p></p><p>(We have a Whisper Gnome Rogue in our party (NPC), and his Hide check was +23 at 8th level. That means his casual/average Hide check is 33. Adding Invisibility on top of that, per RAW, actually makes him easier to spot. )</p><p></p><p>Hey, if I can make fun of the 4e rules, I can make fun of the 3.* rules as well. I endeavor to be an equal opportunity annoyer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 5846984, member: 6669384"] Say your PC is fighting a monster, then does a "Poof-gone" maneuver, whether it's a one round invisibility as some classes or races might get, longer standard Invisibility or even Improved doesn't matter. Unless the monster has the linear memory of a goldfish, he won't just forget that the PC was there. He'll try to guess where the character is. a successful Spot check (DC20 by the book) will tell them which square the PC is in, though they still have a 50/50 miss chance. The same thing for a Listen check. If they fail these they'll probably attack at random. I assign a base 50% chance they'll swing at the square the PC was just in, but that's strictly a house rule. After that they'll pick at random and take their shot. And even if they guess right, the 50/50 miss chance still applies. If, on the other hand, the PC isn't vanishing while in combat, things work out very differently. You want to sneak up on that person/thing over there? Most of the time they make their Spot checks at -5 for being distracted, and the DC is still 20 to notice that there's an invisible creature in the area. Now I know a lot of people who treat Invisibility as a +20 to the Hide check, and that's a reasonable house rule. As written though, a good stealth type should avoid use of the spell since it may actually make them easier to Spot. (We have a Whisper Gnome Rogue in our party (NPC), and his Hide check was +23 at 8th level. That means his casual/average Hide check is 33. Adding Invisibility on top of that, per RAW, actually makes him easier to spot. ) Hey, if I can make fun of the 4e rules, I can make fun of the 3.* rules as well. I endeavor to be an equal opportunity annoyer. :) [/QUOTE]
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Base attack bonus and Invisibility
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