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Base Attack Innovation
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<blockquote data-quote="Kae'Yoss" data-source="post: 3798574" data-attributes="member: 4134"><p>Let me note now that I don't like that system, at least not for D&D. I'm all for consolidating skills (so, say, hide and move silently will become sneak, tumble, balance and escape artist will become acrobatics, and so on), and maybe even getting rid of class skills (though maybe they'll steal Monte's focus idea instead), but there should be a difference between skilled and unskilled use of a skill, and that should not be a fixed number IMO.</p><p></p><p></p><p></p><p>Nah. BAB should be different. A fighter should be a lot better at hitting people with swords than a wizard.</p><p></p><p>I just wouldn't use BAB with any magic. Use caster level for that. So you throw a fireball at a guy? The 7th-level wizard will get +7 from his class to this magic attack roll. But should that same guy want to whack someone with his staff (for some reason, since we know that mages will get some eldritch blast-like attack), his class bonus should only be +3. Again, this assumes that your BAB is tied to level, not to HD (which I assume will be more than one on level one. McWoD for example gives you 4 HD at level 1, and BAB and saves are still tied to HD, meaning a werewolf starts with a BAB of +4).</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3798574, member: 4134"] Let me note now that I don't like that system, at least not for D&D. I'm all for consolidating skills (so, say, hide and move silently will become sneak, tumble, balance and escape artist will become acrobatics, and so on), and maybe even getting rid of class skills (though maybe they'll steal Monte's focus idea instead), but there should be a difference between skilled and unskilled use of a skill, and that should not be a fixed number IMO. Nah. BAB should be different. A fighter should be a lot better at hitting people with swords than a wizard. I just wouldn't use BAB with any magic. Use caster level for that. So you throw a fireball at a guy? The 7th-level wizard will get +7 from his class to this magic attack roll. But should that same guy want to whack someone with his staff (for some reason, since we know that mages will get some eldritch blast-like attack), his class bonus should only be +3. Again, this assumes that your BAB is tied to level, not to HD (which I assume will be more than one on level one. McWoD for example gives you 4 HD at level 1, and BAB and saves are still tied to HD, meaning a werewolf starts with a BAB of +4). [/QUOTE]
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