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<blockquote data-quote="Exen Trik" data-source="post: 3802734" data-attributes="member: 34942"><p>That right there is the main difficulty I've had when trying to houserule on this kind of thing. It works fine for someone who started early in his career but took a different path, but for someone just starting it makes little sense. </p><p></p><p>The easiest way to go about this is to change the rationale, so that the increased level based bonus is just a natural source of power that high leveled characters have, instead of anything having to do with magical ability. That, or just a passing understanding of magic in general, much the same argument for a wizards BAB increase even if he never takes a swing or fires a shot his whole career.</p><p></p><p>In any case, his magic shouldn't be devastating by any means, but it should at least have some use. In 4e, I expect a couple levels of wizard could allow a fighter to access a couple of utility spells, some kind of limited battlefield control, and do an arcane blast with some usefulness (combined with a melee attack maybe?).</p><p></p><p>I think a major component of the change will be in the three tiers of Heroic, Paragon, and Epic. Each one will be somehow recalculated to be in the "sweet spot" as we knew it in 3e. How that will be done and not seem forced is beyond me, but that seems to be the intent.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 3802734, member: 34942"] That right there is the main difficulty I've had when trying to houserule on this kind of thing. It works fine for someone who started early in his career but took a different path, but for someone just starting it makes little sense. The easiest way to go about this is to change the rationale, so that the increased level based bonus is just a natural source of power that high leveled characters have, instead of anything having to do with magical ability. That, or just a passing understanding of magic in general, much the same argument for a wizards BAB increase even if he never takes a swing or fires a shot his whole career. In any case, his magic shouldn't be devastating by any means, but it should at least have some use. In 4e, I expect a couple levels of wizard could allow a fighter to access a couple of utility spells, some kind of limited battlefield control, and do an arcane blast with some usefulness (combined with a melee attack maybe?). I think a major component of the change will be in the three tiers of Heroic, Paragon, and Epic. Each one will be somehow recalculated to be in the "sweet spot" as we knew it in 3e. How that will be done and not seem forced is beyond me, but that seems to be the intent. [/QUOTE]
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