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Base Class: Archeologist
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<blockquote data-quote="sukael" data-source="post: 3552469" data-attributes="member: 19578"><p><strong>Table: The Archeologist HD:</strong> d6</p><p></p><p>[code] Base Fort Ref Will</p><p>Level Attack Save Save Save Special</p><p>1 +0 +0 +2 +2 Bardic knowledge, trapfinding, trap sense +1</p><p>2 +1 +0 +3 +3 Fast movement +10'</p><p>3 +2 +1 +3 +3 Sudden strike +1d6, trap sense +2</p><p>4 +3 +1 +4 +4 Trap Sensitivity</p><p>5 +3 +1 +4 +4 Trap sense +3, uncanny dodge</p><p>6 +4 +2 +5 +5 Evasion</p><p>7 +5 +2 +5 +5 Sudden strike +2d6, trap sense +4</p><p>8 +6 +2 +6 +6 Mettle</p><p>9 +6 +3 +6 +6 Improved uncanny dodge, trap sense +5</p><p>10 +7 +3 +7 +7 Skill mastery</p><p>11 +8 +3 +7 +7 Sudden strike +3d6, trap sense +6</p><p>12 +9 +4 +8 +8 Improved evasion</p><p>13 +9 +4 +8 +8 Trap sense +7</p><p>14 +10 +4 +9 +9 Camouflage</p><p>15 +11 +5 +9 +9 Sudden strike +4d6, trap sense +8</p><p>16 +12 +5 +10 +10 Skill mastery</p><p>17 +12 +5 +10 +10 Trap sense +9</p><p>18 +13 +6 +11 +11 Hide in plain sight</p><p>19 +14 +6 +11 +11 Sudden strike +5d6, trap sense +10</p><p>20 +15 +6 +12 +12 Automatic discernment[/code]</p><p></p><p><strong>Skill points:</strong> 8 + Int. <strong>Class skills:</strong> Concentration, Craft, Decipher Script, Disable Device, Hide, Jump, Knowledge (all skills, taken individually), Listen, Move Silently, Open Lock, Profession, Search, Spellcraft, Spot, Tumble, Use Magic Device.</p><p></p><p>------</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Archeologists are proficient with all simple weapons and with the whip, boomerang, and all picks.</p><p></p><p>Archeologists are proficient with light armor.</p><p></p><p><strong>Bardic Knowledge:</strong> As the bard class feature.</p><p></p><p><strong>Trapfinding:</strong> As the rogue class feature.</p><p></p><p><strong>Trap Sense:</strong> As the rogue class feature.</p><p></p><p><strong>Fast Movement:</strong> As the barbarian class feature.</p><p></p><p><strong>Sudden Strike:</strong> As the ninja class feature.</p><p></p><p><strong>Trap Sensitivity:</strong> The feat from Dungeonscape, gained as a bonus feat.</p><p></p><p><strong>Evasion:</strong> As the rogue class feature.</p><p></p><p><strong>Mettle:</strong> Think Evasion, but for Fortitude saves.</p><p></p><p><strong>Skill Mastery:</strong> As the rogue special ability.</p><p></p><p><strong>Camouflage:</strong> As the ranger class ability, except only in <em>non</em>-natural terrain.</p><p></p><p><strong>Hide in Plain Sight:</strong> As the ranger class ability.</p><p></p><p><strong>Automatic Discernment:</strong> Make a free Search, Spot, Listen, or Sense Motive check every round, in addition to any given by the Trap Sensitivity feat.</p><p></p><p>---------------------------</p><p></p><p>A custom class meant to have a bit of a Nethack bent, along with a custom "Loyal Pet" feat I'm still putting together. It's probably a bit overpowered, but what do you think?</p></blockquote><p></p>
[QUOTE="sukael, post: 3552469, member: 19578"] [b]Table: The Archeologist HD:[/b] d6 [code] Base Fort Ref Will Level Attack Save Save Save Special 1 +0 +0 +2 +2 Bardic knowledge, trapfinding, trap sense +1 2 +1 +0 +3 +3 Fast movement +10' 3 +2 +1 +3 +3 Sudden strike +1d6, trap sense +2 4 +3 +1 +4 +4 Trap Sensitivity 5 +3 +1 +4 +4 Trap sense +3, uncanny dodge 6 +4 +2 +5 +5 Evasion 7 +5 +2 +5 +5 Sudden strike +2d6, trap sense +4 8 +6 +2 +6 +6 Mettle 9 +6 +3 +6 +6 Improved uncanny dodge, trap sense +5 10 +7 +3 +7 +7 Skill mastery 11 +8 +3 +7 +7 Sudden strike +3d6, trap sense +6 12 +9 +4 +8 +8 Improved evasion 13 +9 +4 +8 +8 Trap sense +7 14 +10 +4 +9 +9 Camouflage 15 +11 +5 +9 +9 Sudden strike +4d6, trap sense +8 16 +12 +5 +10 +10 Skill mastery 17 +12 +5 +10 +10 Trap sense +9 18 +13 +6 +11 +11 Hide in plain sight 19 +14 +6 +11 +11 Sudden strike +5d6, trap sense +10 20 +15 +6 +12 +12 Automatic discernment[/code] [b]Skill points:[/b] 8 + Int. [b]Class skills:[/b] Concentration, Craft, Decipher Script, Disable Device, Hide, Jump, Knowledge (all skills, taken individually), Listen, Move Silently, Open Lock, Profession, Search, Spellcraft, Spot, Tumble, Use Magic Device. ------ [b]Weapon and Armor Proficiency:[/b] Archeologists are proficient with all simple weapons and with the whip, boomerang, and all picks. Archeologists are proficient with light armor. [b]Bardic Knowledge:[/b] As the bard class feature. [b]Trapfinding:[/b] As the rogue class feature. [b]Trap Sense:[/b] As the rogue class feature. [b]Fast Movement:[/b] As the barbarian class feature. [b]Sudden Strike:[/b] As the ninja class feature. [b]Trap Sensitivity:[/b] The feat from Dungeonscape, gained as a bonus feat. [b]Evasion:[/b] As the rogue class feature. [b]Mettle:[/b] Think Evasion, but for Fortitude saves. [b]Skill Mastery:[/b] As the rogue special ability. [b]Camouflage:[/b] As the ranger class ability, except only in [i]non[/i]-natural terrain. [b]Hide in Plain Sight:[/b] As the ranger class ability. [b]Automatic Discernment:[/b] Make a free Search, Spot, Listen, or Sense Motive check every round, in addition to any given by the Trap Sensitivity feat. --------------------------- A custom class meant to have a bit of a Nethack bent, along with a custom "Loyal Pet" feat I'm still putting together. It's probably a bit overpowered, but what do you think? [/QUOTE]
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