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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Base Class - Feral Druid
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<blockquote data-quote="JiffyPopTart" data-source="post: 3632452" data-attributes="member: 4881"><p>1st-Level Feral Druid Spells (PHB only)</p><p> * Cure Light Wounds: Cures 1d8 damage +1/level (max +5).</p><p> * Detect Animals or Plants: Detects kinds of animals or plants.</p><p> * Detect Snares and Pits: Reveals natural or primitive traps.</p><p> * Endure Elements: Exist comfortably in hot or cold environments. </p><p> * Hide from Animals: Animals can’t perceive one subject/level.</p><p> * Jump: Subject gets bonus on Jump checks.</p><p> * Longstrider: Your speed increases by 10 ft.</p><p> * Magic Fang: One natural weapon of subject creature gets +1 on attack and damage.</p><p> * Pass without Trace: One subject/level leaves no tracks.</p><p> * Speak with Animals: You can communicate with animals.</p><p> </p><p>2nd-Level Feral Druid Spells (PHB only)</p><p> * Barkskin: Grants +2 (or higher) enhancement to natural armor.</p><p> * Bear’s Endurance: Subject gains +4 to Con for 1 min./level.</p><p> * Bull’s Strength: Subject gains +4 to Str for 1 min./level.</p><p> * Cat’s Grace: Subject gains +4 to Dex for 1 min./level.</p><p> * Delay Poison: Stops poison from harming subject for 1 hour/level.</p><p> * Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.</p><p> * Resist Energy: Ignores 10 (or more) points of damage/attack from energy type.</p><p> * Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.</p><p> * Spider Climb: Grants ability to walk on walls and ceilings.</p><p> * Tree Shape: You look exactly like a tree for 1 hour/level.</p><p></p><p>Also, any spell that could normally target an ally (Cure Wounds or Bears Endurance for example) can only target the druid himself.</p><p></p><p>Also appropriate spells from the Spell Compendium will be added to this list.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 3632452, member: 4881"] 1st-Level Feral Druid Spells (PHB only) * Cure Light Wounds: Cures 1d8 damage +1/level (max +5). * Detect Animals or Plants: Detects kinds of animals or plants. * Detect Snares and Pits: Reveals natural or primitive traps. * Endure Elements: Exist comfortably in hot or cold environments. * Hide from Animals: Animals can’t perceive one subject/level. * Jump: Subject gets bonus on Jump checks. * Longstrider: Your speed increases by 10 ft. * Magic Fang: One natural weapon of subject creature gets +1 on attack and damage. * Pass without Trace: One subject/level leaves no tracks. * Speak with Animals: You can communicate with animals. 2nd-Level Feral Druid Spells (PHB only) * Barkskin: Grants +2 (or higher) enhancement to natural armor. * Bear’s Endurance: Subject gains +4 to Con for 1 min./level. * Bull’s Strength: Subject gains +4 to Str for 1 min./level. * Cat’s Grace: Subject gains +4 to Dex for 1 min./level. * Delay Poison: Stops poison from harming subject for 1 hour/level. * Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level. * Resist Energy: Ignores 10 (or more) points of damage/attack from energy type. * Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. * Spider Climb: Grants ability to walk on walls and ceilings. * Tree Shape: You look exactly like a tree for 1 hour/level. Also, any spell that could normally target an ally (Cure Wounds or Bears Endurance for example) can only target the druid himself. Also appropriate spells from the Spell Compendium will be added to this list. DS [/QUOTE]
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Base Class - Feral Druid
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