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<blockquote data-quote="Corsair420" data-source="post: 5536860" data-attributes="member: 6675375"><p>i do plan on lowerinf the skill points probably down to 6, the rogue gets 3 more special abiiltes, the only one i took was improved evasion.</p><p></p><p>as for perfect landing i thought it was way to high, i made a character based on speed who had a base jump skill of 85 at level 12, but it was the first thing that popped into my head when i thought of the idea. originally i was thinking of it being a # of uses per day to essentially cast feather fall 5 feet above the ground(to get to he ground faster) but that was way harder to explain properly, so perfect landing will be changed once i come up with a better way to handle it.</p><p></p><p>For ambuscade, when i originally was thinking up this class it was not limited to just the rogue or the ninja, when I was making him I was looking at the Rogue, the Ninja, the Dervish, the Bladedancer and the Weightless foot, to scale its power somewhere between a prestige class and a normal class. Ambuscade only scales up to +18 where as the blade dancer, gets its acrobatics up to +30 in much fewer levels, to compensate i applied it to more of the main skills used by the class.</p><p></p><p>I didn't see much difference between sneak attack and sudden strike other then SS can't be used to deal nonlethal damage, I could have missed something but I wanted this character to be an ambush character(hence the name Ambuscade) so i went with sneak attack. </p><p></p><p>The fast movement scales every 4 levels, while most classes only get it once or twice, most the classes that get it regularly like the monk actually get more speed over the long run, the other classes are generally prestige classes that dont have enough levels to scale it as far as it would go.</p><p></p><p>uncanny dodge does not strictly apply to traps so not having trap sense shouldn't have anythign to do with having the skill or not. When i was thinking this guy up in my head, he was an assassin(obviously) and i pictured him sneaking into a kings throne room and killing him with all the guards right there, and he would have to fight atleast some of them to get out. you really can't have improved uncanny dodge without uncanny dodge, so i put it in there, the whole idea is that hes effective when fighting bigger groups, and can't be flanked so as to keep the AC bonus</p><p></p><p>And then with the ac bonus depending on where you put your points it should scale close to what it would be if you had a bonus from wisdom, but with my build it makes you pick between more AC from a higher dexterity, or more uses per day of your abilities, from a higher wisdom</p></blockquote><p></p>
[QUOTE="Corsair420, post: 5536860, member: 6675375"] i do plan on lowerinf the skill points probably down to 6, the rogue gets 3 more special abiiltes, the only one i took was improved evasion. as for perfect landing i thought it was way to high, i made a character based on speed who had a base jump skill of 85 at level 12, but it was the first thing that popped into my head when i thought of the idea. originally i was thinking of it being a # of uses per day to essentially cast feather fall 5 feet above the ground(to get to he ground faster) but that was way harder to explain properly, so perfect landing will be changed once i come up with a better way to handle it. For ambuscade, when i originally was thinking up this class it was not limited to just the rogue or the ninja, when I was making him I was looking at the Rogue, the Ninja, the Dervish, the Bladedancer and the Weightless foot, to scale its power somewhere between a prestige class and a normal class. Ambuscade only scales up to +18 where as the blade dancer, gets its acrobatics up to +30 in much fewer levels, to compensate i applied it to more of the main skills used by the class. I didn't see much difference between sneak attack and sudden strike other then SS can't be used to deal nonlethal damage, I could have missed something but I wanted this character to be an ambush character(hence the name Ambuscade) so i went with sneak attack. The fast movement scales every 4 levels, while most classes only get it once or twice, most the classes that get it regularly like the monk actually get more speed over the long run, the other classes are generally prestige classes that dont have enough levels to scale it as far as it would go. uncanny dodge does not strictly apply to traps so not having trap sense shouldn't have anythign to do with having the skill or not. When i was thinking this guy up in my head, he was an assassin(obviously) and i pictured him sneaking into a kings throne room and killing him with all the guards right there, and he would have to fight atleast some of them to get out. you really can't have improved uncanny dodge without uncanny dodge, so i put it in there, the whole idea is that hes effective when fighting bigger groups, and can't be flanked so as to keep the AC bonus And then with the ac bonus depending on where you put your points it should scale close to what it would be if you had a bonus from wisdom, but with my build it makes you pick between more AC from a higher dexterity, or more uses per day of your abilities, from a higher wisdom [/QUOTE]
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