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<blockquote data-quote="Corsair420" data-source="post: 5536985" data-attributes="member: 6675375"><p>Thanks for the input, a lot to comment on. i'm the same way when it comes to typos, I sometimes reread the same sentence 5 or 6 times because I know something is wrong with it</p><p></p><p>First off, I haven't actually edited it yet but i do plan on lowering the skills to at least 6, i haven't been able to look into it more yet but my normal group for gaming is on sundays so i might get to try it out, but i do agree that it might need to go down to 4. and thers nothing that says i have to have an even number for skill points... "tradition" is not a valid enough reason for me to keep with evens if i'm so inclined</p><p></p><p>For sneak attack vs sudden strike I didn't realize the differences between the 2 so, I think i will be changing it to sudden strike.</p><p></p><p>I didn't even think about proficiencies, but it will be similar to the rogues.</p><p></p><p>I don't want to lower how much Ambuscade grants, but your right about it needed to be specified as a competence bonus, I honestly don't understand all about the competence/super natural/special ability/etc differences so i need to look those up</p><p></p><p>IUD does say that classes that grant this ability stack to determine rogue level; "and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character"</p><p></p><p>For Ghost Rush, yea I do need to refine it, when i thought of the idea it was very hard to put it into words, I mean for it for end in the closest square to the enemy(as with a normal charge) and in my mind i'm seeing it being in a 10 foot wide line towards the enemy</p><p></p><p>Perfect Landing is going to be changed, I just haven't figured out what i'm going to change it to, Originally in my mind it was usable a number of times per day plus wisdom mod, and it worked like feather fall but it was activated 5 feet above the ground so the class could reach the ground faster</p><p></p><p>The skill mastery could be a really good idea I think</p><p></p><p></p><p>[MENTION=1331]AuraSeer[/MENTION], I was merely referencing the classes that get those abilities, and those 2 abilities are pretty much the only things I took from those prestige classes but i do understand what you mean about needing more balance. i'll be talking to my gaming group to see what they think as well.</p></blockquote><p></p>
[QUOTE="Corsair420, post: 5536985, member: 6675375"] Thanks for the input, a lot to comment on. i'm the same way when it comes to typos, I sometimes reread the same sentence 5 or 6 times because I know something is wrong with it First off, I haven't actually edited it yet but i do plan on lowering the skills to at least 6, i haven't been able to look into it more yet but my normal group for gaming is on sundays so i might get to try it out, but i do agree that it might need to go down to 4. and thers nothing that says i have to have an even number for skill points... "tradition" is not a valid enough reason for me to keep with evens if i'm so inclined For sneak attack vs sudden strike I didn't realize the differences between the 2 so, I think i will be changing it to sudden strike. I didn't even think about proficiencies, but it will be similar to the rogues. I don't want to lower how much Ambuscade grants, but your right about it needed to be specified as a competence bonus, I honestly don't understand all about the competence/super natural/special ability/etc differences so i need to look those up IUD does say that classes that grant this ability stack to determine rogue level; "and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character" For Ghost Rush, yea I do need to refine it, when i thought of the idea it was very hard to put it into words, I mean for it for end in the closest square to the enemy(as with a normal charge) and in my mind i'm seeing it being in a 10 foot wide line towards the enemy Perfect Landing is going to be changed, I just haven't figured out what i'm going to change it to, Originally in my mind it was usable a number of times per day plus wisdom mod, and it worked like feather fall but it was activated 5 feet above the ground so the class could reach the ground faster The skill mastery could be a really good idea I think [MENTION=1331]AuraSeer[/MENTION], I was merely referencing the classes that get those abilities, and those 2 abilities are pretty much the only things I took from those prestige classes but i do understand what you mean about needing more balance. i'll be talking to my gaming group to see what they think as well. [/QUOTE]
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