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<blockquote data-quote="Tharkon" data-source="post: 5538015" data-attributes="member: 6674292"><p>I didn't look perfectly well at the ability. I originally thought it could be used for any fall, but it requires a voluntary jump similar to the standard DC 15 check to reduce a fall by 10 ft. It should clarify if this standard check can still be used. Maybe the skill can be changed so that the Ambuscade can choose to voluntarily increase the DC to further decrease the fall but failure to make the check results in no distance subtracted.</p><p></p><p></p><p>I am currently working on a blade dancing character, was going with Dervish but could you point me to the source of the Bladedancer class, it sounds familiar but just couldn't find it when I looked for it.</p><p></p><p></p><p>You missed the biggest difference, sneak attack can be used whenever you flank your target. If you just want to ambush then go with sudden strike.</p><p></p><p> The Monk loses it in any armor, and it's an enhancement bonus. The reason it's reduced is more because you can't have all rolemodel's class feature's to full extend at the same time. The Dervish only gets a little bonus and might be a better rolemodel in this case.</p><p></p><p></p><p></p><p>I just noticed that every SRD class with Uncanny Dodge, even a Barbarian has trap sense. Yet Barbarian's don't really have that much to do with traps at all.</p><p></p><p></p><p>I forgot to mention that in your class the abilities have separate use counts, which makes it more powerful than the Ninja's system in which using one removes a use of all other abilities. Consider copying the Ninja's ki power system, including the Will bonus if desired (it encourages characters not to overuse their abilities)</p><p></p><p></p><p>Monk's Fast Movement is Extraordinary.</p><p></p><p></p><p></p><p>I aggree, essentially make a rogue but with different abilities to choose from, and with sudden strike in place of sneak attack to give room for some other abilities.</p><p></p><p></p><p>As for bonuses there is this to consider:</p><p>Bonuses of the same type don't stack (except dodge bonuses).</p><p>Bonuses of different types stack with each other.</p><p>Bonuses without a type stack with all other bonuses.</p><p>Difference can be seen when comparing a Barbarian with a 4th-level Monk when under other effects that affect size. The Monk loses it's class feature in many cases and it's less effective in others. The Barbarian will always be faster than without his Fast Movement ability. Except when flying since Barbarians are only faster on land. Another reason why the Ambuscade's ability is more like the Barbarian's than the Monk's.</p><p></p><p>As for supernaturality there are sort of 5 grades:</p><p>Spells have spell components, provoke attacks of opportunity, can be countered, dispelled and suppressed.</p><p>Spell-like abilities lack components, provoke attacks of opportunity, can't be countered but may be dispelled or suppressed. This category is for effects that are spells except that they aren't.</p><p>Supernatural abilities lack components, don't provoke attacks of opportunity, can't be countered or dispelled but may be suppressed. This is usually anything that is magical but does not fit the above two categories.</p><p>Extraordinary abilities lack components (and sometimes don't even require an action), don't provoke attacks of opportunities, can't be countered, dispelled or suppressed. This category is for abilities that are special enough to be mentioned but are not magical.</p><p>Natural abilities are none of the above, they generally behave like extraordinary abilities, but they are affected differently by spells. An example of a natural ability is a bat's ability to fly or a human's ability to speak.</p></blockquote><p></p>
[QUOTE="Tharkon, post: 5538015, member: 6674292"] I didn't look perfectly well at the ability. I originally thought it could be used for any fall, but it requires a voluntary jump similar to the standard DC 15 check to reduce a fall by 10 ft. It should clarify if this standard check can still be used. Maybe the skill can be changed so that the Ambuscade can choose to voluntarily increase the DC to further decrease the fall but failure to make the check results in no distance subtracted. I am currently working on a blade dancing character, was going with Dervish but could you point me to the source of the Bladedancer class, it sounds familiar but just couldn't find it when I looked for it. You missed the biggest difference, sneak attack can be used whenever you flank your target. If you just want to ambush then go with sudden strike. The Monk loses it in any armor, and it's an enhancement bonus. The reason it's reduced is more because you can't have all rolemodel's class feature's to full extend at the same time. The Dervish only gets a little bonus and might be a better rolemodel in this case. I just noticed that every SRD class with Uncanny Dodge, even a Barbarian has trap sense. Yet Barbarian's don't really have that much to do with traps at all. I forgot to mention that in your class the abilities have separate use counts, which makes it more powerful than the Ninja's system in which using one removes a use of all other abilities. Consider copying the Ninja's ki power system, including the Will bonus if desired (it encourages characters not to overuse their abilities) Monk's Fast Movement is Extraordinary. I aggree, essentially make a rogue but with different abilities to choose from, and with sudden strike in place of sneak attack to give room for some other abilities. As for bonuses there is this to consider: Bonuses of the same type don't stack (except dodge bonuses). Bonuses of different types stack with each other. Bonuses without a type stack with all other bonuses. Difference can be seen when comparing a Barbarian with a 4th-level Monk when under other effects that affect size. The Monk loses it's class feature in many cases and it's less effective in others. The Barbarian will always be faster than without his Fast Movement ability. Except when flying since Barbarians are only faster on land. Another reason why the Ambuscade's ability is more like the Barbarian's than the Monk's. As for supernaturality there are sort of 5 grades: Spells have spell components, provoke attacks of opportunity, can be countered, dispelled and suppressed. Spell-like abilities lack components, provoke attacks of opportunity, can't be countered but may be dispelled or suppressed. This category is for effects that are spells except that they aren't. Supernatural abilities lack components, don't provoke attacks of opportunity, can't be countered or dispelled but may be suppressed. This is usually anything that is magical but does not fit the above two categories. Extraordinary abilities lack components (and sometimes don't even require an action), don't provoke attacks of opportunities, can't be countered, dispelled or suppressed. This category is for abilities that are special enough to be mentioned but are not magical. Natural abilities are none of the above, they generally behave like extraordinary abilities, but they are affected differently by spells. An example of a natural ability is a bat's ability to fly or a human's ability to speak. [/QUOTE]
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