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<blockquote data-quote="Tharkon" data-source="post: 5538887" data-attributes="member: 6674292"><p>About that speed bonus on jumps (I know its untyped but I call it speed for ease of use). I only just discovered its existence and immediately stumbled upon some weird situations.</p><p></p><p>A character with a speed of 10 ft. gets a -12 penalty on Jump checks with a running start. Say you want to jump up 2 feet (DC 8) with 4 ranks of jump, a racial modifier of +2 and -1 Str penalty, that requires roll of 15.</p><p>Now the same character attempts a standing jump instead (DC 16), that's a success on a roll of 11.</p><p>So is a standing jump easier in this case?</p><p></p><p></p><p>The Dervish and the Scout both provide enhancement bonuses so the Dervish part can be ignored completely, and the Bladedancer's bonus is well, weird. As written it does not state it doubles anything it states that a creature with a base speed of 20, 30 or 40 ft instead has a base speed of 40, 60 or 80, so technically it would not be wrong to say your speed would not be improved at all. If it did double your speed, then I'd have to say multiplication before addition. Btw, save those 3 levels of Scout and just put on some boots of striding and springing instead. Either way I'd say the result is 125ft. not 180ft. but as long as your DM is ok with it, it's fine.</p><p></p><p></p><p>Hmm, I though only throwing weapons were able to possess the returning ability, but I reread and see it has to be "a weapon that <em>can</em> be thrown." [italics added] That leaves me to think... what weapon <em>can't </em>be thrown?</p><p></p><p></p><p>You should base it on the Dervish, this matches most what you have in mind as far as speed goes, IMO.</p><p></p><p>Although as it was now it was easier to compare to the Rogue than to the Ninja, when you consider the intent of the class and the abilities it will end up (Sudden Strike, Ki Power) with it might be easier to compare it to the Ninja. However when comparing the 3 classes earlier I personally though the Rogue was a bit stronger than the Ninja.</p><p></p><p>As for Uncanny Dodge and Trap Sense. After some searching I noticed that the Eagle Totem Barbarian (UA, p48) has UD but no TS. He gets Lightning Reflexes at 3rd level instead.</p><p>The Lion Totem Barbarian (UA, p49) has TS but no UD or IUD, which are replaced by +2 on Hide checks at 2nd and +2 on damage when charging at 5th level.</p><p>Looking at those totem variants might help estimating the value of TS, UD and IUD.</p><p>The Wilderness Rogue (UA, p56) has the Hide in Plain Sight ability.</p></blockquote><p></p>
[QUOTE="Tharkon, post: 5538887, member: 6674292"] About that speed bonus on jumps (I know its untyped but I call it speed for ease of use). I only just discovered its existence and immediately stumbled upon some weird situations. A character with a speed of 10 ft. gets a -12 penalty on Jump checks with a running start. Say you want to jump up 2 feet (DC 8) with 4 ranks of jump, a racial modifier of +2 and -1 Str penalty, that requires roll of 15. Now the same character attempts a standing jump instead (DC 16), that's a success on a roll of 11. So is a standing jump easier in this case? The Dervish and the Scout both provide enhancement bonuses so the Dervish part can be ignored completely, and the Bladedancer's bonus is well, weird. As written it does not state it doubles anything it states that a creature with a base speed of 20, 30 or 40 ft instead has a base speed of 40, 60 or 80, so technically it would not be wrong to say your speed would not be improved at all. If it did double your speed, then I'd have to say multiplication before addition. Btw, save those 3 levels of Scout and just put on some boots of striding and springing instead. Either way I'd say the result is 125ft. not 180ft. but as long as your DM is ok with it, it's fine. Hmm, I though only throwing weapons were able to possess the returning ability, but I reread and see it has to be "a weapon that [I]can[/I] be thrown." [italics added] That leaves me to think... what weapon [I]can't [/I]be thrown? You should base it on the Dervish, this matches most what you have in mind as far as speed goes, IMO. Although as it was now it was easier to compare to the Rogue than to the Ninja, when you consider the intent of the class and the abilities it will end up (Sudden Strike, Ki Power) with it might be easier to compare it to the Ninja. However when comparing the 3 classes earlier I personally though the Rogue was a bit stronger than the Ninja. As for Uncanny Dodge and Trap Sense. After some searching I noticed that the Eagle Totem Barbarian (UA, p48) has UD but no TS. He gets Lightning Reflexes at 3rd level instead. The Lion Totem Barbarian (UA, p49) has TS but no UD or IUD, which are replaced by +2 on Hide checks at 2nd and +2 on damage when charging at 5th level. Looking at those totem variants might help estimating the value of TS, UD and IUD. The Wilderness Rogue (UA, p56) has the Hide in Plain Sight ability. [/QUOTE]
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