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*Pathfinder & Starfinder
Base Class: Scholarly Warrior
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<blockquote data-quote="Flame_Excess" data-source="post: 3215354" data-attributes="member: 27079"><p>There are 9 skills availlable when an exceptionnal starting character with 18 int, race: human could get 4(initial)+4(int)+1(race) skill points to spend. This is aside from the additional skill points from further levels.</p><p>So I'd add about every acceptable skills to the list.</p><p></p><p>I think that the abilities are all to be reviewed; that's my personal opinion. Rogues are masters of skills and wizards masters of knowledge yet none get so good bonuses to their skill rolls. I like the idea that the class must spend points to knowledge skills though. Maybe making those additional points available to spend on skills that don't need practice would be interesting.</p><p></p><p>The scholar warrior is, in my opinion, a good strategist. Maybe that you could have him learn how to fight against creatures bigger/smaler than him gain no bonuses against you. </p><p>I can also think of an ability that on a successful blow, you could roll a "X" die to determine if you succeed to take your opponent's area square, forcing him to move. That would cause any attacks of opportunity on your target but not on you in addition to take a strategic position in the fight. </p><p></p><p>I see the scholar warrior a bit as an army man. You could make up some more abilities based on that idea. </p><p></p><p>In general, I like the idea because that's a class I'd truly enjoy to play.</p></blockquote><p></p>
[QUOTE="Flame_Excess, post: 3215354, member: 27079"] There are 9 skills availlable when an exceptionnal starting character with 18 int, race: human could get 4(initial)+4(int)+1(race) skill points to spend. This is aside from the additional skill points from further levels. So I'd add about every acceptable skills to the list. I think that the abilities are all to be reviewed; that's my personal opinion. Rogues are masters of skills and wizards masters of knowledge yet none get so good bonuses to their skill rolls. I like the idea that the class must spend points to knowledge skills though. Maybe making those additional points available to spend on skills that don't need practice would be interesting. The scholar warrior is, in my opinion, a good strategist. Maybe that you could have him learn how to fight against creatures bigger/smaler than him gain no bonuses against you. I can also think of an ability that on a successful blow, you could roll a "X" die to determine if you succeed to take your opponent's area square, forcing him to move. That would cause any attacks of opportunity on your target but not on you in addition to take a strategic position in the fight. I see the scholar warrior a bit as an army man. You could make up some more abilities based on that idea. In general, I like the idea because that's a class I'd truly enjoy to play. [/QUOTE]
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Base Class: Scholarly Warrior
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