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[BASE CLASS] Soul Hunter v1.5
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<blockquote data-quote="Thasis" data-source="post: 2864207" data-attributes="member: 19529"><p><span style="color: Teal"><span style="font-size: 18px">Low Soul Powers</span></span></p><p></p><p><strong>Soul Shattering Strike</strong></p><p> As a standard action you can make the next use of your Soul Blast deal damage to up to 2 of the opponents non-magical items. The damage must be split up between the items if more then one item is to be effected.</p><p></p><p><strong>Soul Lance</strong></p><p> As a standard action you can send a blast of pure soul energy at an opponent dealing 2d4 profane damage. This effects only one creature within 50ft of the Soul Hunter. This spell is an instant hit spell and has no save.</p><p></p><p><strong>Soulfire Napalm</strong></p><p> As a standard action you send a blast of energy that deals 2d6 fire damage (or half on a succesful reflex save). This has a range of 50ft and effects one target.</p><p></p><p><strong>Links Upon the Mortal Chain</strong></p><p> As a standard action you can deal 1d6 profane damage to a target (or half on a succesful fortitude save) and up to three other targets that must be within 10ft of the initial target.</p><p></p><p><strong>Essence of Mortal Anguish</strong></p><p> As a standard action you can use Cure Light Wounds as a spell-like ability. This is only useable when in shadows or in the dark.</p><p></p><p><span style="color: Teal"><span style="font-size: 18px">Mid Soul Powers</span></span></p><p></p><p><strong>Caustic Rain</strong></p><p> Choose a 50ft circle radius of up to 100ft away. A rain of acidic soul power showers that area dealing 2d10 acid damage to all creature in that area (or half on a succesful reflex save).</p><p></p><p><strong>Devour Mortal Soul</strong></p><p> As a standard action you can make a melee touch attack. If succesful the opponent must make a fortitude save or take 1d4 constitution damage (negated on a succesful fortitude save). For every point of constitution damage dealt you recover 1d10 HP.</p><p></p><p><strong>Soul Shred</strong></p><p> As a full-round acton you can make a ranged touch attack (range 60ft). If succesfull the opponent must make a will save or suffers a -2 penelty against any Soul Powers for 1d4 rounds.</p><p></p><p><strong>Tear the Fabric of Life</strong></p><p> As a full-round action you summon 1d3 small shadow creature (5 HP each, AC15, and a +1 touch attack) that make touch attacks against opponents that deal 1d10 profane damage on a succesful touch. These creatures last 1d4 rounds.</p><p></p><p><strong>The Darkness of Ur'Kahal</strong></p><p> As a full-round action you can channel the energy of Ur'Kahal through your body. This grants you a +3 profane bonus to all attacks and saves for 1d4+1 rounds.</p><p></p><p><strong>The Hatred of Ur'Kahal</strong></p><p> As a full-round action you can channel the pure hate of Ur'Kahal through your body. This grants you the ability to go into a rage equivalent to the barbarians rage for 1d4 rounds + your constitution modifier.</p><p></p><p><strong>Frost of the Cold Soul</strong></p><p> As a standard action you can make a ranged touch attack of up to 50ft. If succesful you deal 2d8 cold damage to the target.</p><p></p><p><strong>Walk the Path of the Immortals</strong></p><p> As a full-round action you can project yourself to the astral plane for 1d10 minutes + an additional minute per Soul Hunter level. Your whole physical body moves to the Astral Plane, so you effectively temporarily Planeshift to the Astral Plane.</p><p></p><p><span style="color: Teal"><span style="font-size: 12px">High Soul Powers</span></span></p><p></p><p><strong>Mind over Body</strong></p><p> As a full-round action you make it so you don't have to eat, drink, sleep, or breath for 24 hours.</p><p></p><p><strong>Body over Mind</strong></p><p> As a full-round action you can make it so you gain a +10 profane AC bonus and a DR of 10/silver for 1d10 rounds. You also get a +5 bonus on all strength, dexterity, and constitution based skill checks.</p><p></p><p><strong>Soul Conjuration</strong></p><p> As a standard action you can summon the pure energy of agonized souls and empower them into a body of a recently slain creature. This creature cannot have more HD then half your current HD. When the creature is raised it becomes <a href="http://boards.wizards.com/showthread.php?p=9081460#post9081460" target="_blank">Soul-Formed</a>. The creature will serve you untill either it's death or yours. </p><p> You can only control one Soul-Formed creature at one time. It costs 100 EXP, per HD of the creature created, to create a Soul-Formed creature under your control. You can create a new Soul-Formed creature at any point and time, but once that happens the old Soul-Formed creature is no longer under your control.</p><p></p><p><strong>Unleash the Inner Horror</strong></p><p> As a full-round action you can make all opponents within 50ft radius of you have to make a fortitude save or take 1d3 negative levels. In the process you take 1d12 subdual damage as backlash. You also become fatigued.</p><p></p><p><span style="color: Teal"><span style="font-size: 18px">Dark Soul Powers</span></span></p><p></p><p><strong>Fleshrending Scream</strong></p><p> As a full-round action you can let out a howl making all living creature within 30ft of you make a fortitude save or take 1d6 points of consitution damage. This is a sonic effect.</p><p></p><p><strong>Feel the Rythm</strong></p><p> As a standard action you can make a melee touch attack against an opponent. If succesful the opponent must make fortitude save or have some of their bones begin to crack giving them a -3 penelty to attacks and saves for 1d2 hours.</p><p></p><p><strong>Organ Grinder</strong></p><p> As a standard action you can make a melee touch attack against an opponent. If succesful the opponent must make a fortitude save or have the organs start to be crushed giving them a -3 penelty to saves for 1d10 rounds and take 5d8 profane damage.</p><p></p><p><strong>The Agony of 1000 Souls</strong></p><p> As a full-round action you can make a ranged touch attack (100ft). If succesful the opponent must make a will save or become paralyzed for 1 hour because of the immense mental anguish forced upon the creatures body.</p><p></p><p><strong>The Mortal Spirit Undone</strong></p><p> As a full-round action you can unleash a fury of soul energy. All creatures within 50ft must make a will save or take 1d10 temporary wisdom damage.</p></blockquote><p></p>
[QUOTE="Thasis, post: 2864207, member: 19529"] [COLOR=Teal][SIZE=5]Low Soul Powers[/SIZE][/COLOR] [B]Soul Shattering Strike[/B] As a standard action you can make the next use of your Soul Blast deal damage to up to 2 of the opponents non-magical items. The damage must be split up between the items if more then one item is to be effected. [B]Soul Lance[/B] As a standard action you can send a blast of pure soul energy at an opponent dealing 2d4 profane damage. This effects only one creature within 50ft of the Soul Hunter. This spell is an instant hit spell and has no save. [B]Soulfire Napalm[/B] As a standard action you send a blast of energy that deals 2d6 fire damage (or half on a succesful reflex save). This has a range of 50ft and effects one target. [B]Links Upon the Mortal Chain[/B] As a standard action you can deal 1d6 profane damage to a target (or half on a succesful fortitude save) and up to three other targets that must be within 10ft of the initial target. [B]Essence of Mortal Anguish[/B] As a standard action you can use Cure Light Wounds as a spell-like ability. This is only useable when in shadows or in the dark. [COLOR=Teal][SIZE=5]Mid Soul Powers[/SIZE][/COLOR] [B]Caustic Rain[/B] Choose a 50ft circle radius of up to 100ft away. A rain of acidic soul power showers that area dealing 2d10 acid damage to all creature in that area (or half on a succesful reflex save). [B]Devour Mortal Soul[/B] As a standard action you can make a melee touch attack. If succesful the opponent must make a fortitude save or take 1d4 constitution damage (negated on a succesful fortitude save). For every point of constitution damage dealt you recover 1d10 HP. [B]Soul Shred[/B] As a full-round acton you can make a ranged touch attack (range 60ft). If succesfull the opponent must make a will save or suffers a -2 penelty against any Soul Powers for 1d4 rounds. [B]Tear the Fabric of Life[/B] As a full-round action you summon 1d3 small shadow creature (5 HP each, AC15, and a +1 touch attack) that make touch attacks against opponents that deal 1d10 profane damage on a succesful touch. These creatures last 1d4 rounds. [B]The Darkness of Ur'Kahal[/B] As a full-round action you can channel the energy of Ur'Kahal through your body. This grants you a +3 profane bonus to all attacks and saves for 1d4+1 rounds. [B]The Hatred of Ur'Kahal[/B] As a full-round action you can channel the pure hate of Ur'Kahal through your body. This grants you the ability to go into a rage equivalent to the barbarians rage for 1d4 rounds + your constitution modifier. [B]Frost of the Cold Soul[/B] As a standard action you can make a ranged touch attack of up to 50ft. If succesful you deal 2d8 cold damage to the target. [B]Walk the Path of the Immortals[/B] As a full-round action you can project yourself to the astral plane for 1d10 minutes + an additional minute per Soul Hunter level. Your whole physical body moves to the Astral Plane, so you effectively temporarily Planeshift to the Astral Plane. [COLOR=Teal][SIZE=3]High Soul Powers[/SIZE][/COLOR] [B]Mind over Body[/B] As a full-round action you make it so you don't have to eat, drink, sleep, or breath for 24 hours. [B]Body over Mind[/B] As a full-round action you can make it so you gain a +10 profane AC bonus and a DR of 10/silver for 1d10 rounds. You also get a +5 bonus on all strength, dexterity, and constitution based skill checks. [B]Soul Conjuration[/B] As a standard action you can summon the pure energy of agonized souls and empower them into a body of a recently slain creature. This creature cannot have more HD then half your current HD. When the creature is raised it becomes [URL=http://boards.wizards.com/showthread.php?p=9081460#post9081460]Soul-Formed[/URL]. The creature will serve you untill either it's death or yours. You can only control one Soul-Formed creature at one time. It costs 100 EXP, per HD of the creature created, to create a Soul-Formed creature under your control. You can create a new Soul-Formed creature at any point and time, but once that happens the old Soul-Formed creature is no longer under your control. [B]Unleash the Inner Horror[/B] As a full-round action you can make all opponents within 50ft radius of you have to make a fortitude save or take 1d3 negative levels. In the process you take 1d12 subdual damage as backlash. You also become fatigued. [COLOR=Teal][SIZE=5]Dark Soul Powers[/SIZE][/COLOR] [B]Fleshrending Scream[/B] As a full-round action you can let out a howl making all living creature within 30ft of you make a fortitude save or take 1d6 points of consitution damage. This is a sonic effect. [B]Feel the Rythm[/B] As a standard action you can make a melee touch attack against an opponent. If succesful the opponent must make fortitude save or have some of their bones begin to crack giving them a -3 penelty to attacks and saves for 1d2 hours. [B]Organ Grinder[/B] As a standard action you can make a melee touch attack against an opponent. If succesful the opponent must make a fortitude save or have the organs start to be crushed giving them a -3 penelty to saves for 1d10 rounds and take 5d8 profane damage. [B]The Agony of 1000 Souls[/B] As a full-round action you can make a ranged touch attack (100ft). If succesful the opponent must make a will save or become paralyzed for 1 hour because of the immense mental anguish forced upon the creatures body. [B]The Mortal Spirit Undone[/B] As a full-round action you can unleash a fury of soul energy. All creatures within 50ft must make a will save or take 1d10 temporary wisdom damage. [/QUOTE]
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[BASE CLASS] Soul Hunter v1.5
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