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*Pathfinder & Starfinder
[BASE CLASS] Soul Hunter v1.5
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<blockquote data-quote="RisnDevil" data-source="post: 2869035" data-attributes="member: 15160"><p>I have done one read-through, and will post some of my opinion now. Once I have time to digest and re-read, I will try to post more.</p><p></p><p>First of all, I think you should drop the BAB advancement to cleric-BAB (the class "feels" more clerical to me anyways, dealing with souls and all.....). This ties into my next point, that you should not have to kill the creature, only be within a certain distance of a creature when it dies to drain its soul. With those two changes, it will become more viable to have a non-evil non-combat monkey soul hunter.</p><p></p><p>Soul draining should not provoke and AoO. It should be more like just concentrating to draw the soul. Instead of not provoking an AoO at level 17, make it only take a move action to do. (This would also allow you to create a feat that increases the speed of Soul Draining by one category, meaning at level 17 it would be a Free Action.)</p><p></p><p>Maybe I just wasn't seeing it, but there seems to be little rhyme or rhythm to your Total Soul Points progression. It works, but I think it would be better if there was some mathematical progression, which would also help for extrapolating into Epic Levels. Also, you may want to create a feat that lets you have extra soul points.</p><p></p><p>I would try to make soul powers scalable. Either rework the ones you have, or create some new ones where the more points you spend, the better the benefits, kinda like psionics/soulmelds.</p><p></p><p>I will go into more detail later, but some of your Soul Powers need to have the level adjusted. I would create some more Soul Powers. Also, I would suggest modifieing the levels at which you gain new soul powers so that every time you increase the highest level soul power you know, you also gain one new soul power.</p><p></p><p>As a formatting note, you should really rework the descriptive text for Soul Powers and create a seperate text for Soul Drain.</p><p></p><p>Overall though, the class has good flavor, just needs some tweaking.</p></blockquote><p></p>
[QUOTE="RisnDevil, post: 2869035, member: 15160"] I have done one read-through, and will post some of my opinion now. Once I have time to digest and re-read, I will try to post more. First of all, I think you should drop the BAB advancement to cleric-BAB (the class "feels" more clerical to me anyways, dealing with souls and all.....). This ties into my next point, that you should not have to kill the creature, only be within a certain distance of a creature when it dies to drain its soul. With those two changes, it will become more viable to have a non-evil non-combat monkey soul hunter. Soul draining should not provoke and AoO. It should be more like just concentrating to draw the soul. Instead of not provoking an AoO at level 17, make it only take a move action to do. (This would also allow you to create a feat that increases the speed of Soul Draining by one category, meaning at level 17 it would be a Free Action.) Maybe I just wasn't seeing it, but there seems to be little rhyme or rhythm to your Total Soul Points progression. It works, but I think it would be better if there was some mathematical progression, which would also help for extrapolating into Epic Levels. Also, you may want to create a feat that lets you have extra soul points. I would try to make soul powers scalable. Either rework the ones you have, or create some new ones where the more points you spend, the better the benefits, kinda like psionics/soulmelds. I will go into more detail later, but some of your Soul Powers need to have the level adjusted. I would create some more Soul Powers. Also, I would suggest modifieing the levels at which you gain new soul powers so that every time you increase the highest level soul power you know, you also gain one new soul power. As a formatting note, you should really rework the descriptive text for Soul Powers and create a seperate text for Soul Drain. Overall though, the class has good flavor, just needs some tweaking. [/QUOTE]
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[BASE CLASS] Soul Hunter v1.5
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