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*Pathfinder & Starfinder
Base Class: Tactician
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<blockquote data-quote="TheCrazyMuffinMan" data-source="post: 3659824" data-attributes="member: 53470"><p><strong>This one is seriously needed to handle epic Tacticians</strong></p><p></p><p>Epic Tactician:</p><p></p><p>Hit Die: d8</p><p>Skill Points at Each Additional Level: 6 + Int modifier</p><p></p><p>Spells</p><p></p><p>The tactician's caster level is equal to one-half his or her class level, as normal. His number of spells per day does not increase after 20th level. However, he may gain Improved Spell Capacity and raise his INT to increase his spells.</p><p></p><p>Inerrancy (Ex)</p><p></p><p>The epic tactician gains one additional use of inerrancy every three levels as normal (21, 24, 27, 30...)</p><p></p><p>Arcane Resistance (Su)</p><p></p><p>The epic tactician gains one additional use of arcane resistance every four levels as normal (24, 28, 32, 36...)</p><p></p><p>Bonus Feats</p><p></p><p>The epic tactician gains a bonus feat (selected from the list of epic feats) every three levels as normal.</p><p></p><p>Blinding Speed, Combat Archery, Dire Charge, Distant Shot, Energy Resistance, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Extended Life Span, Great [$Ability], Improved Combat Casting, Improved Combat Reflexes, Improved Manyshot, Improved Spell Capacity, Improved Spell Resistance, Improved Whirlwind Attack, Legendary Climber, Legendary Commander, Legendary Leaper, Penetrate Damage Reduction, Superior Initiative, Uncanny Accuracy, Permanent Emanation, Spontaneous Spell</p><p></p><p>An epic tactician that has acquired Improved Spell Capacity may prepare any of the following spells from this list, up to their maximum spell level (4 + number of ISC feats):</p><p></p><p>5- Telepathic Bond, Feeblemind+, Hold Monster+, Mind Fog, Interposing Hand, False Vision, Seeming, Waves of Fatigue, Baleful Polymorph+, Overland Flight, Passwall, Telekinesis,Greater Command+ </p><p></p><p>6- Antimagic Field, Greater Dispel Magic+, Globe of Invulnerability, True Seeing+, Greater Heroism, Forceful Hand, Mislead, Veil, Eyebite+, Flesh to Stone+, [All mass ability boost spells]</p><p></p><p>7- Banishment+, Sequester+, Spell Turning, Phase Door, Greater Arcane Sight, Greater Scrying, Mass Hold Person, Insanity+, Power Word Blind+, Grasping Hand, Prismatic Spray, Waves of Exhaustion, Finger of Death+, Repulsion</p><p></p><p>8- Mind Blank, Protection from Spells, Maze+, Moment of Prescience, Mass Charm Monster, Power Word, Stun+, Irresistible Dance+, Clenched Fist, Telekinetic Sphere, Scintillating Pattern, Polymorph Any Object, Temporal Stasis+</p><p></p><p>9-Freedom, Imprisonment+, Mage's Disjunction, Foresight, Crushing Hand, Energy Drain+, Shapechange, Time Stop, Dominate Monster+, Power Word Kill+,</p></blockquote><p></p>
[QUOTE="TheCrazyMuffinMan, post: 3659824, member: 53470"] [b]This one is seriously needed to handle epic Tacticians[/b] Epic Tactician: Hit Die: d8 Skill Points at Each Additional Level: 6 + Int modifier Spells The tactician's caster level is equal to one-half his or her class level, as normal. His number of spells per day does not increase after 20th level. However, he may gain Improved Spell Capacity and raise his INT to increase his spells. Inerrancy (Ex) The epic tactician gains one additional use of inerrancy every three levels as normal (21, 24, 27, 30...) Arcane Resistance (Su) The epic tactician gains one additional use of arcane resistance every four levels as normal (24, 28, 32, 36...) Bonus Feats The epic tactician gains a bonus feat (selected from the list of epic feats) every three levels as normal. Blinding Speed, Combat Archery, Dire Charge, Distant Shot, Energy Resistance, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Extended Life Span, Great [$Ability], Improved Combat Casting, Improved Combat Reflexes, Improved Manyshot, Improved Spell Capacity, Improved Spell Resistance, Improved Whirlwind Attack, Legendary Climber, Legendary Commander, Legendary Leaper, Penetrate Damage Reduction, Superior Initiative, Uncanny Accuracy, Permanent Emanation, Spontaneous Spell An epic tactician that has acquired Improved Spell Capacity may prepare any of the following spells from this list, up to their maximum spell level (4 + number of ISC feats): 5- Telepathic Bond, Feeblemind+, Hold Monster+, Mind Fog, Interposing Hand, False Vision, Seeming, Waves of Fatigue, Baleful Polymorph+, Overland Flight, Passwall, Telekinesis,Greater Command+ 6- Antimagic Field, Greater Dispel Magic+, Globe of Invulnerability, True Seeing+, Greater Heroism, Forceful Hand, Mislead, Veil, Eyebite+, Flesh to Stone+, [All mass ability boost spells] 7- Banishment+, Sequester+, Spell Turning, Phase Door, Greater Arcane Sight, Greater Scrying, Mass Hold Person, Insanity+, Power Word Blind+, Grasping Hand, Prismatic Spray, Waves of Exhaustion, Finger of Death+, Repulsion 8- Mind Blank, Protection from Spells, Maze+, Moment of Prescience, Mass Charm Monster, Power Word, Stun+, Irresistible Dance+, Clenched Fist, Telekinetic Sphere, Scintillating Pattern, Polymorph Any Object, Temporal Stasis+ 9-Freedom, Imprisonment+, Mage's Disjunction, Foresight, Crushing Hand, Energy Drain+, Shapechange, Time Stop, Dominate Monster+, Power Word Kill+, [/QUOTE]
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Base Class: Tactician
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