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The Society of 3.5 Revisionists
Base Hitpoints: Containing the Ripple.
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<blockquote data-quote="Hawken" data-source="post: 4534840" data-attributes="member: 23619"><p>Wow! I'm gone a week and when I get back, double the threads! You guys have really been busy! Anyone else start posting or is it just the three of us again?</p><p></p><p>Sylrae, I'm not sure I understand your predicament. From what you say, your problem is low level characters dying in one hit.</p><p></p><p>It seems that you solved it starting characters off at 3rd level. That's 3HD while they're still fighting 1-2HD monsters and maybe a 4th or 5th BBEG. That should keep them from going to the grave after a solid hit. </p><p></p><p>Are you giving them those bonus hit points (9 + whatever) at 3rd level? Or making them start at 1st and giving it to them there? I'm not sure which way you're going with that. </p><p></p><p>One option would be to give them 3rd level HD at 1st level, or even MAX HD for their 1st three levels, and then they don't get anymore HP until they hit 4th level and on. </p><p></p><p>Another easy solution is to just give them their Con score in bonus hit points. That shores up the lower levels while at higher levels the extra hit points are mitigated by crappy dice rolls and everyone still comes out around average hit points or slightly higher. Or if you want them to still roll, have them roll 1d6+4 (assuming a 10 Con) for extra HP. If their Con is over 10, give them 1 bonus HP per point over 10. If it is under 10, then just treat their Con as a 10. </p><p></p><p>This could be explained as just one of those things that sets them apart from commoners and other NPCs. And you could apply the rule to BBEGs and important NPCs while everyone else just has the standard. This way you don't have to worry about applying it to all monsters, just the important people. </p><p></p><p>If you want slightly tougher monsters (if combat is going too quickly or easily for the PCs), give the monsters 3/4 avg HP instead of 1/2 avg. At 75% HP of their HD, that gives them maybe an extra round of survivability, not long enough to over power the group, but enough to be a credible threat in the face of heavy damage PCs.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4534840, member: 23619"] Wow! I'm gone a week and when I get back, double the threads! You guys have really been busy! Anyone else start posting or is it just the three of us again? Sylrae, I'm not sure I understand your predicament. From what you say, your problem is low level characters dying in one hit. It seems that you solved it starting characters off at 3rd level. That's 3HD while they're still fighting 1-2HD monsters and maybe a 4th or 5th BBEG. That should keep them from going to the grave after a solid hit. Are you giving them those bonus hit points (9 + whatever) at 3rd level? Or making them start at 1st and giving it to them there? I'm not sure which way you're going with that. One option would be to give them 3rd level HD at 1st level, or even MAX HD for their 1st three levels, and then they don't get anymore HP until they hit 4th level and on. Another easy solution is to just give them their Con score in bonus hit points. That shores up the lower levels while at higher levels the extra hit points are mitigated by crappy dice rolls and everyone still comes out around average hit points or slightly higher. Or if you want them to still roll, have them roll 1d6+4 (assuming a 10 Con) for extra HP. If their Con is over 10, give them 1 bonus HP per point over 10. If it is under 10, then just treat their Con as a 10. This could be explained as just one of those things that sets them apart from commoners and other NPCs. And you could apply the rule to BBEGs and important NPCs while everyone else just has the standard. This way you don't have to worry about applying it to all monsters, just the important people. If you want slightly tougher monsters (if combat is going too quickly or easily for the PCs), give the monsters 3/4 avg HP instead of 1/2 avg. At 75% HP of their HD, that gives them maybe an extra round of survivability, not long enough to over power the group, but enough to be a credible threat in the face of heavy damage PCs. [/QUOTE]
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