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The Society of 3.5 Revisionists
Base Hitpoints: Containing the Ripple.
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<blockquote data-quote="Hawken" data-source="post: 4543666" data-attributes="member: 23619"><p>Slyrae, I don't see where hit points are dependent upon spellcasting or vice versa. My understanding for the limited/fixed damage of spells was that it was a mitigating factor for the number of targets that could be affected by the attack as well as the range of the attack. I've never heard of anyone before you suggesting that spells were designed only for creatures with less hp than normal. </p><p></p><p>Instead of giving extra/bonus hit points, for your low level game, just give them their first 3 levels of HD. Max. hit points at 1st level, roll the other 2 HD. PCs don't get anymore HD until they hit 4th level. And just do this for PCs. Not monsters, not NPCs, just the PCs. </p><p></p><p>This doesn't make them 'super' characters or uber powerful, but it will help keep them alive longer and let them survive hits that would take out a 1st level character. Plus, its seems to solve your quandary about hit points and spells. I think.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4543666, member: 23619"] Slyrae, I don't see where hit points are dependent upon spellcasting or vice versa. My understanding for the limited/fixed damage of spells was that it was a mitigating factor for the number of targets that could be affected by the attack as well as the range of the attack. I've never heard of anyone before you suggesting that spells were designed only for creatures with less hp than normal. Instead of giving extra/bonus hit points, for your low level game, just give them their first 3 levels of HD. Max. hit points at 1st level, roll the other 2 HD. PCs don't get anymore HD until they hit 4th level. And just do this for PCs. Not monsters, not NPCs, just the PCs. This doesn't make them 'super' characters or uber powerful, but it will help keep them alive longer and let them survive hits that would take out a 1st level character. Plus, its seems to solve your quandary about hit points and spells. I think. [/QUOTE]
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Base Hitpoints: Containing the Ripple.
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