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The Society of 3.5 Revisionists
Base Hitpoints: Containing the Ripple.
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<blockquote data-quote="Hawken" data-source="post: 4546856" data-attributes="member: 23619"><p>If its not enough for a wizard, you could tweak it so that anyone with D4 HD gets max hp for those three rolls. That puts them roughly even with a maxxed out 1d6 + 2d6 rolled for rogues and bards. This doesn't reduce any effectiveness of any spells whatsoever as far as damage goes. </p><p></p><p>Any 1st level spell is just about death for a wizard, and 1st level adventures take that into consideration. Giving a 1st level wizard 3hd doesn't overpower him it just prevents him from going down in a single hit. </p><p></p><p>After 1-2 combats in a 1st level adventure, the PCs after healing, resting, etc. are going to be around 50-80% hp, give or take. This means that they are not incapacitated but they know they're tired and hurt. And without further healing, they risk disaster if they keep going rather than facing disaster at the first fight, hoping and praying they don't get hit with a crit or more than 1-2 good shots. Downtime for recovery is considerably reduced and the characters could potentially get a little farther before having to settle down to rest.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4546856, member: 23619"] If its not enough for a wizard, you could tweak it so that anyone with D4 HD gets max hp for those three rolls. That puts them roughly even with a maxxed out 1d6 + 2d6 rolled for rogues and bards. This doesn't reduce any effectiveness of any spells whatsoever as far as damage goes. Any 1st level spell is just about death for a wizard, and 1st level adventures take that into consideration. Giving a 1st level wizard 3hd doesn't overpower him it just prevents him from going down in a single hit. After 1-2 combats in a 1st level adventure, the PCs after healing, resting, etc. are going to be around 50-80% hp, give or take. This means that they are not incapacitated but they know they're tired and hurt. And without further healing, they risk disaster if they keep going rather than facing disaster at the first fight, hoping and praying they don't get hit with a crit or more than 1-2 good shots. Downtime for recovery is considerably reduced and the characters could potentially get a little farther before having to settle down to rest. [/QUOTE]
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Base Hitpoints: Containing the Ripple.
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