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The Society of 3.5 Revisionists
Base Hitpoints: Containing the Ripple.
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<blockquote data-quote="Hawken" data-source="post: 4781250" data-attributes="member: 23619"><p>As the UA writes it, Wound/Vitality is only good for low level characters and at mid or high level its easily abused by both the DM and players.</p><p></p><p>It does get rid of deaths at low level, but deaths for EVERYONE, monsters included. Instead of 5hp killing a goblin, that goblin could survive indefinitely, taking dozens or even hundreds of points of damage, as long as he makes a DC 15 Fort save. A 9th level rogue with as many dice of sneak attack damage as the goblin has hit points (vitality points, excuse me), would still not be able to kill the goblin unless it failed its Fort save. </p><p></p><p>However, there is a connection and its not too arbitrary. Bigger things are harder to kill and take less damage from smaller weapons. You could impale a halfling on a dagger, but its not going to do much at all to a hill giant but give it a scratch.</p><p></p><p>Are you thinking 2nd edition here? Characters in the HP system recover 1hp/level. Con bonuses and random HD rolls aside, a 1st level fighter recovers as much proportionately as a 10th level fighter.</p><p></p><p>The W/VP system doesn't solve this. In just about any game a high level character is pretty much invulnerable to a low level character. In the W/VP system, a low level character has a chance at inflicting W damage, and even if it were enough to reduce a high level character to 0, he would still make his Fort save DC 15 easily, failing only on a 1. Oh, there's a feat that can be taken where a 1 isn't an automatic failure on a save also! </p><p></p><p>And its more accomplishment arrogance not player arrogance. Anyone able to kill someone (except in the W/VP system) in a single hit, is going to have scads of confidence.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4781250, member: 23619"] As the UA writes it, Wound/Vitality is only good for low level characters and at mid or high level its easily abused by both the DM and players. It does get rid of deaths at low level, but deaths for EVERYONE, monsters included. Instead of 5hp killing a goblin, that goblin could survive indefinitely, taking dozens or even hundreds of points of damage, as long as he makes a DC 15 Fort save. A 9th level rogue with as many dice of sneak attack damage as the goblin has hit points (vitality points, excuse me), would still not be able to kill the goblin unless it failed its Fort save. However, there is a connection and its not too arbitrary. Bigger things are harder to kill and take less damage from smaller weapons. You could impale a halfling on a dagger, but its not going to do much at all to a hill giant but give it a scratch. Are you thinking 2nd edition here? Characters in the HP system recover 1hp/level. Con bonuses and random HD rolls aside, a 1st level fighter recovers as much proportionately as a 10th level fighter. The W/VP system doesn't solve this. In just about any game a high level character is pretty much invulnerable to a low level character. In the W/VP system, a low level character has a chance at inflicting W damage, and even if it were enough to reduce a high level character to 0, he would still make his Fort save DC 15 easily, failing only on a 1. Oh, there's a feat that can be taken where a 1 isn't an automatic failure on a save also! And its more accomplishment arrogance not player arrogance. Anyone able to kill someone (except in the W/VP system) in a single hit, is going to have scads of confidence. [/QUOTE]
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