Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Base Items as Treasure, a story telling adjunct to Residuum
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Smeelbo" data-source="post: 4678977" data-attributes="member: 81898"><p>From a story telling perspective, I am disatisfied with the standard method of distributing magic items to player characters, through drops and item creation rituals. I propose a minor addendum in the spirit of the existing rules, but with more roleplaying favor.</p><p> </p><p>The DM, at their discretion, may award <em>Base Items</em> as treasure.</p><p style="margin-left: 20px"><strong>Base Item:</strong> A <em>Base Item</em> has two functions. First, for purposes of the rituals <em>Enchant Item</em> and <em>Transfer Enchantment</em>, they count their <u>full</u> value as <em>Residuum</em>. In addition, the referee may agree that the item can serve as a <em>"base"</em> for the creation of a specific magic item, allowing the referee to control what items may be created. <em>Base Items</em> sell for 20% of their <em>Residuum</em> value. Unless specificly allowed by the referee, a <em>Base Item's Residuum</em> value may not be used for <em>Rituals</em>, or any other purpose. A Base Item is never a functional magic item, but may function as a mundane item.</p> <p style="margin-left: 20px"></p><p>Examples:</p><p> </p><p>A <em>Displacer Beast'</em>s hide might have a <em>Residuum</em> value of 1,000 GP, and serve as the base for a <em>Displacer Cloak, Cloak of Distortion</em>, or similar item.</p><p> </p><p>A <em>Goblin Hexer</em>'s rod might have a <em>Residuum</em> value of 250 GP, and serve as the base for a magic rod.</p><p> </p><p>A well made antique bastard sword found in a tomb might have a <em>Residuum</em> value of 5,000 GP, serve as the base for a magic bastard sword, and function as an ordinary bastard sword.</p><p> </p><p>The intent here to allow me to reward players with progress towards desired magic items without handing out the item itself, and to provide storytelling reasons why one item is practical to make, while another is not.</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4678977, member: 81898"] From a story telling perspective, I am disatisfied with the standard method of distributing magic items to player characters, through drops and item creation rituals. I propose a minor addendum in the spirit of the existing rules, but with more roleplaying favor. The DM, at their discretion, may award [I]Base Items[/I] as treasure. [INDENT][B]Base Item:[/B] A [I]Base Item[/I] has two functions. First, for purposes of the rituals [I]Enchant Item[/I] and [I]Transfer Enchantment[/I], they count their [U]full[/U] value as [I]Residuum[/I]. In addition, the referee may agree that the item can serve as a [I]"base"[/I] for the creation of a specific magic item, allowing the referee to control what items may be created. [I]Base Items[/I] sell for 20% of their [I]Residuum[/I] value. Unless specificly allowed by the referee, a [I]Base Item's Residuum[/I] value may not be used for [I]Rituals[/I], or any other purpose. A Base Item is never a functional magic item, but may function as a mundane item. [/INDENT]Examples: A [I]Displacer Beast'[/I]s hide might have a [I]Residuum[/I] value of 1,000 GP, and serve as the base for a [I]Displacer Cloak, Cloak of Distortion[/I], or similar item. A [I]Goblin Hexer[/I]'s rod might have a [I]Residuum[/I] value of 250 GP, and serve as the base for a magic rod. A well made antique bastard sword found in a tomb might have a [I]Residuum[/I] value of 5,000 GP, serve as the base for a magic bastard sword, and function as an ordinary bastard sword. The intent here to allow me to reward players with progress towards desired magic items without handing out the item itself, and to provide storytelling reasons why one item is practical to make, while another is not. [B]Smeelbo[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Base Items as Treasure, a story telling adjunct to Residuum
Top