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<blockquote data-quote="CypherWulf" data-source="post: 5958828" data-attributes="member: 6685254"><p>TLDR: Easy way for WOTC to handle this, don't use yards/meters OR feet. Call it a pace and let the players/GMs decide what that means. With special bonus "if I ruled the world" solution to grid size.</p><p></p><p></p><p>Like I said upthread, 5'/1 pace/1.5ish meters is a good representation of a melee 'control area' for a human sized creature. switching to yards/meters creates more problems than it solves in my book. Small creatures are not well represented with a 5' grid, unless you jump through some mental hoops and assume that a small creature would be maneuverable enough to dart and bounce around and control the same amount of battle-space as her larger companions.</p><p></p><p>It wasn't well recieved, but here's how I would handle yards/meters, with the HUGE caveat that it would only be remotely feasable if the last 30 years of 5/10' square gaming hadn't happened.</p><p> 1 Meter/yard is 1 cm square</p><p> Small creatures occupy 1 square</p><p> Med = 2x2</p><p> Large = 3x3</p><p> etc</p><p> All creatures have reach equal to their occupied area.</p><p></p><p>This allows there to be a difference between the size and tactics of small and medium creatures. As it stands, there is no practical difference between a small and a medium creature. </p><p></p><p>Directly converting 5' grids to 3' grids ignores the 3rd dimension. The "squares" are actually supposed to be cubes. A 3' grid means that a human is 1 square viewed from above, but 2 squares tall, or forces the abandoning of the relatively simple system of cubes for three dimensional space. This may or may not be an issue for your gaming group, depending on how often you find yourself dealing with 3 dimensional movement.</p><p></p><p>I'm in favor of simply stating that each square is a "pace" and leave it up to each gaming group to decide if that's a single step pace (roughly 1 yard/meter) or a full pace (roughly 5') That fits into the "play how you want" mentality of the rest of 5ed. The way I would remedy the homogeneity between small and medium in a 5' grid would be to simply state that 2 small creatures can share the grid square if they are allies. This creates an a situation where a large number of small creatures could more readily attack larger foes 2 on one.</p></blockquote><p></p>
[QUOTE="CypherWulf, post: 5958828, member: 6685254"] TLDR: Easy way for WOTC to handle this, don't use yards/meters OR feet. Call it a pace and let the players/GMs decide what that means. With special bonus "if I ruled the world" solution to grid size. Like I said upthread, 5'/1 pace/1.5ish meters is a good representation of a melee 'control area' for a human sized creature. switching to yards/meters creates more problems than it solves in my book. Small creatures are not well represented with a 5' grid, unless you jump through some mental hoops and assume that a small creature would be maneuverable enough to dart and bounce around and control the same amount of battle-space as her larger companions. It wasn't well recieved, but here's how I would handle yards/meters, with the HUGE caveat that it would only be remotely feasable if the last 30 years of 5/10' square gaming hadn't happened. 1 Meter/yard is 1 cm square Small creatures occupy 1 square Med = 2x2 Large = 3x3 etc All creatures have reach equal to their occupied area. This allows there to be a difference between the size and tactics of small and medium creatures. As it stands, there is no practical difference between a small and a medium creature. Directly converting 5' grids to 3' grids ignores the 3rd dimension. The "squares" are actually supposed to be cubes. A 3' grid means that a human is 1 square viewed from above, but 2 squares tall, or forces the abandoning of the relatively simple system of cubes for three dimensional space. This may or may not be an issue for your gaming group, depending on how often you find yourself dealing with 3 dimensional movement. I'm in favor of simply stating that each square is a "pace" and leave it up to each gaming group to decide if that's a single step pace (roughly 1 yard/meter) or a full pace (roughly 5') That fits into the "play how you want" mentality of the rest of 5ed. The way I would remedy the homogeneity between small and medium in a 5' grid would be to simply state that 2 small creatures can share the grid square if they are allies. This creates an a situation where a large number of small creatures could more readily attack larger foes 2 on one. [/QUOTE]
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