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General Tabletop Discussion
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Base modifiers to replace +x feats and items...
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<blockquote data-quote="Creamsteak" data-source="post: 4836789" data-attributes="member: 552"><p>Those would be unchanged. I think that those are a little bit more flavorful and they don't bug me the way (for example) weapon expertise does, where it almost seems like a required feat.</p><p></p><p></p><p></p><p>Well, the +6 item bonus refers to items like Iron Armbands of Power, which give a +2 bonus to melee damage per tier. There's a similar item for bow/crossbow users. There isn't something like that for spellcasters that I'm aware of though. I'm not sure what the right thing to do is. It's not like iron armbands of power are a required item, but I somewhat dislike them because they seem like a given for most characters since they give such a bonus to most attacks.</p><p></p><p>As for the critical property, I'm not sure there either. Sometimes it's used in interesting ways on items (1d8 temporary hit points per +, or different effects/damage types) and I think that is interesting. I might try to keep that sort of thing available on magic items and just scale it by by tier or by 5 levels (1 to 5 = 1d6, 6 to 10 = 2d6, 11 to 15 = 3d6, 16 to 20 = 4d6, 21 to 25 = 5d6, 26+ = 6d6.</p><p></p><p>So a magic item like a blackshroud weapon would be 1d8 temporary hit points per 5 levels or thereabouts. That way a weapon would remain just as significant over the course of all levels. I'm not really sure on this.</p><p></p><p></p><p></p><p>I think that's a cool idea, and that's the approach I'm trying to make. That might be a cool way to adjust for a lot of things and would make things seem a little bit more fluid. It might be worth a shot to figure out how that math would work.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 4836789, member: 552"] Those would be unchanged. I think that those are a little bit more flavorful and they don't bug me the way (for example) weapon expertise does, where it almost seems like a required feat. Well, the +6 item bonus refers to items like Iron Armbands of Power, which give a +2 bonus to melee damage per tier. There's a similar item for bow/crossbow users. There isn't something like that for spellcasters that I'm aware of though. I'm not sure what the right thing to do is. It's not like iron armbands of power are a required item, but I somewhat dislike them because they seem like a given for most characters since they give such a bonus to most attacks. As for the critical property, I'm not sure there either. Sometimes it's used in interesting ways on items (1d8 temporary hit points per +, or different effects/damage types) and I think that is interesting. I might try to keep that sort of thing available on magic items and just scale it by by tier or by 5 levels (1 to 5 = 1d6, 6 to 10 = 2d6, 11 to 15 = 3d6, 16 to 20 = 4d6, 21 to 25 = 5d6, 26+ = 6d6. So a magic item like a blackshroud weapon would be 1d8 temporary hit points per 5 levels or thereabouts. That way a weapon would remain just as significant over the course of all levels. I'm not really sure on this. I think that's a cool idea, and that's the approach I'm trying to make. That might be a cool way to adjust for a lot of things and would make things seem a little bit more fluid. It might be worth a shot to figure out how that math would work. [/QUOTE]
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